Source code

Revision control

Copy as Markdown

Other Tools

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at <http://mozilla.org/MPL/2.0/>. */
/**
* Sources tree reducer
*
* A Source Tree is composed of:
*
* - Thread Items To designate targets/threads.
* These are the roots of the Tree if no project directory is selected.
*
* - Group Items To designates the different domains used in the website.
* These are direct children of threads and may contain directory or source items.
*
* - Directory Items To designate all the folders.
* Note that each every folder has an items. The Source Tree React component is doing the magic to coallesce folders made of only one sub folder.
*
* - Source Items To designate sources.
* They are the leaves of the Tree. (we should not have empty directories.)
*/
const IGNORED_URLS = ["debugger eval code", "XStringBundle"];
const IGNORED_EXTENSIONS = ["css", "svg", "png"];
import { isPretty, getRawSourceURL } from "../utils/source";
import { prefs } from "../utils/prefs";
const lazy = {};
ChromeUtils.defineESModuleGetters(lazy, {
});
export function initialSourcesTreeState() {
return {
// List of all Thread Tree Items.
// All other item types are children of these and aren't store in
// the reducer as top level objects.
threadItems: [],
// List of `uniquePath` of Tree Items that are expanded.
// This should be all but Source Tree Items.
expanded: new Set(),
// Reference to the currently focused Tree Item.
// It can be any type of Tree Item.
focusedItem: null,
// Project root set from the Source Tree.
// This focuses the source tree on a subset of sources.
// This is a `uniquePath`, where ${thread} is replaced by "top-level"
// when we picked an item from the main thread. This allows to preserve
// the root selection on page reload.
projectDirectoryRoot: prefs.projectDirectoryRoot,
// The name is displayed in Source Tree header
projectDirectoryRootName: prefs.projectDirectoryRootName,
// Reports if the top level target is a web extension.
// If so, we should display all web extension sources.
isWebExtension: false,
/**
* Boolean, to be set to true in order to display WebExtension's content scripts
* that are applied to the current page we are debugging.
*
* Covered by: browser_dbg-content-script-sources.js
* Bound to: devtools.chrome.enabled
*
*/
chromeAndExtensionsEnabled: prefs.chromeAndExtensionsEnabled,
};
}
// eslint-disable-next-line complexity
export default function update(state = initialSourcesTreeState(), action) {
switch (action.type) {
case "ADD_ORIGINAL_SOURCES": {
const { generatedSourceActor } = action;
const validOriginalSources = action.originalSources.filter(source =>
isSourceVisibleInSourceTree(
source,
state.chromeAndExtensionsEnabled,
state.isWebExtension
)
);
if (!validOriginalSources.length) {
return state;
}
let changed = false;
// Fork the array only once for all the sources
const threadItems = [...state.threadItems];
for (const source of validOriginalSources) {
changed |= addSource(threadItems, source, generatedSourceActor);
}
if (changed) {
return {
...state,
threadItems,
};
}
return state;
}
case "INSERT_SOURCE_ACTORS": {
// With this action, we only cover generated sources.
// (i.e. we need something else for sourcemapped/original sources)
// But we do want to process source actors in order to be able to display
// distinct Source Tree Items for sources with the same URL loaded in distinct thread.
// (And may be also later be able to highlight the many sources with the same URL loaded in a given thread)
const newSourceActors = action.sourceActors.filter(sourceActor =>
isSourceVisibleInSourceTree(
sourceActor.sourceObject,
state.chromeAndExtensionsEnabled,
state.isWebExtension
)
);
if (!newSourceActors.length) {
return state;
}
let changed = false;
// Fork the array only once for all the sources
const threadItems = [...state.threadItems];
for (const sourceActor of newSourceActors) {
// We mostly wanted to read the thread of the SourceActor,
// most of the interesting attributes are on the Source Object.
changed |= addSource(
threadItems,
sourceActor.sourceObject,
sourceActor
);
}
if (changed) {
return {
...state,
threadItems,
};
}
return state;
}
case "INSERT_THREAD":
state = { ...state };
addThread(state, action.newThread);
return state;
case "REMOVE_THREAD": {
const { threadActorID } = action;
const index = state.threadItems.findIndex(item => {
return item.threadActorID == threadActorID;
});
if (index == -1) {
return state;
}
// Also clear focusedItem and expanded items related
// to this thread. These fields store uniquePath which starts
// with the thread actor ID.
let { focusedItem } = state;
if (focusedItem && focusedItem.uniquePath.startsWith(threadActorID)) {
focusedItem = null;
}
const expanded = new Set();
for (const path of state.expanded) {
if (!path.startsWith(threadActorID)) {
expanded.add(path);
}
}
const threadItems = [...state.threadItems];
threadItems.splice(index, 1);
return {
...state,
threadItems,
focusedItem,
expanded,
};
}
case "SET_EXPANDED_STATE":
return updateExpanded(state, action);
case "SET_FOCUSED_SOURCE_ITEM":
return { ...state, focusedItem: action.item };
case "SET_SELECTED_LOCATION":
return updateSelectedLocation(state, action.location);
case "SET_PROJECT_DIRECTORY_ROOT":
const { uniquePath, name } = action;
return updateProjectDirectoryRoot(state, uniquePath, name);
case "BLACKBOX_WHOLE_SOURCES":
case "BLACKBOX_SOURCE_RANGES": {
const sources = action.sources || [action.source];
return updateBlackbox(state, sources, true);
}
case "UNBLACKBOX_WHOLE_SOURCES": {
const sources = action.sources || [action.source];
return updateBlackbox(state, sources, false);
}
}
return state;
}
function addThread(state, thread) {
const threadActorID = thread.actor;
// When processing the top level target,
// see if we are debugging an extension.
if (thread.isTopLevel) {
state.isWebExtension = thread.isWebExtension;
}
let threadItem = state.threadItems.find(item => {
return item.threadActorID == threadActorID;
});
if (!threadItem) {
threadItem = createThreadTreeItem(threadActorID);
state.threadItems = [...state.threadItems];
threadItem.thread = thread;
addSortedItem(state.threadItems, threadItem, sortThreadItems);
} else {
// We force updating the list to trigger mapStateToProps
// as the getSourcesTreeSources selector is awaiting for the `thread` attribute
// which we will set here.
state.threadItems = [...state.threadItems];
// Inject the reducer thread object on Thread Tree Items
// (this is handy shortcut to have access to from React components)
// (this is also used by sortThreadItems to sort the thread as a Tree in the Browser Toolbox)
threadItem.thread = thread;
// We have to remove and re-insert the thread as its order will be based on the newly set `thread` attribute
state.threadItems = [...state.threadItems];
state.threadItems.splice(state.threadItems.indexOf(threadItem), 1);
addSortedItem(state.threadItems, threadItem, sortThreadItems);
}
}
function updateBlackbox(state, sources, shouldBlackBox) {
const threadItems = [...state.threadItems];
for (const source of sources) {
for (const threadItem of threadItems) {
const sourceTreeItem = findSourceInThreadItem(source, threadItem);
if (sourceTreeItem && sourceTreeItem.isBlackBoxed != shouldBlackBox) {
// Replace the Item with a clone so that we get the expected React updates
const { children } = sourceTreeItem.parent;
children.splice(children.indexOf(sourceTreeItem), 1, {
...sourceTreeItem,
isBlackBoxed: shouldBlackBox,
});
}
}
}
return { ...state, threadItems };
}
function updateExpanded(state, action) {
// We receive the full list of all expanded items
// (not only the one added/removed)
// Also assume that this action is called only if the Set changed.
return {
...state,
// Consider that the action already cloned the Set
expanded: action.expanded,
};
}
/**
* Update the project directory root
*/
function updateProjectDirectoryRoot(state, uniquePath, name) {
// Only persists root within the top level target.
// Otherwise the thread actor ID will change on page reload and we won't match anything
if (!uniquePath || uniquePath.startsWith("top-level")) {
prefs.projectDirectoryRoot = uniquePath;
prefs.projectDirectoryRootName = name;
}
return {
...state,
projectDirectoryRoot: uniquePath,
projectDirectoryRootName: name,
};
}
function isSourceVisibleInSourceTree(
source,
chromeAndExtensionsEnabled,
debuggeeIsWebExtension
) {
return (
!!source.url &&
!IGNORED_EXTENSIONS.includes(source.displayURL.fileExtension) &&
!IGNORED_URLS.includes(source.url) &&
!isPretty(source) &&
// Only accept web extension sources when the chrome pref is enabled (to allows showing content scripts),
// or when we are debugging an extension
(!source.isExtension ||
chromeAndExtensionsEnabled ||
debuggeeIsWebExtension)
);
}
/**
* Generic Array helper to add a new value at the right position
* given that the array is already sorted.
*
* @param {Array} array
* The already sorted into which a value should be added.
* @param {any} newValue
* The value to add in the array while keeping the array sorted.
* @param {Function} comparator
* A function to compare two array values and their ordering.
* Follow same behavior as Array sorting function.
*/
function addSortedItem(array, newValue, comparator) {
const index = lazy.BinarySearch.insertionIndexOf(comparator, array, newValue);
array.splice(index, 0, newValue);
}
function addSource(threadItems, source, sourceActor) {
// Ensure creating or fetching the related Thread Item
let threadItem = threadItems.find(item => {
return item.threadActorID == sourceActor.thread;
});
if (!threadItem) {
threadItem = createThreadTreeItem(sourceActor.thread);
// Note that threadItems will be cloned once to force a state update
// by the callsite of `addSourceActor`
addSortedItem(threadItems, threadItem, sortThreadItems);
}
// Then ensure creating or fetching the related Group Item
// About `source` versus `sourceActor`:
const { displayURL } = source;
const { group } = displayURL;
let groupItem = threadItem.children.find(item => {
return item.groupName == group;
});
if (!groupItem) {
groupItem = createGroupTreeItem(group, threadItem, source);
// Copy children in order to force updating react in case we picked
// this directory as a project root
threadItem.children = [...threadItem.children];
addSortedItem(threadItem.children, groupItem, sortItems);
}
// Then ensure creating or fetching all possibly nested Directory Item(s)
const { path } = displayURL;
const parentPath = path.substring(0, path.lastIndexOf("/"));
const directoryItem = addOrGetParentDirectory(groupItem, parentPath);
// Check if a previous source actor registered this source.
// It happens if we load the same url multiple times, or,
// for inline sources (=HTML pages with inline scripts).
const existing = directoryItem.children.find(item => {
return item.type == "source" && item.source == source;
});
if (existing) {
return false;
}
// Finaly, create the Source Item and register it in its parent Directory Item
const sourceItem = createSourceTreeItem(source, sourceActor, directoryItem);
// Copy children in order to force updating react in case we picked
// this directory as a project root
directoryItem.children = [...directoryItem.children];
addSortedItem(directoryItem.children, sourceItem, sortItems);
return true;
}
/**
* Find all the source items in tree
* @param {Object} item - Current item node in the tree
* @param {Function} callback
*/
function findSourceInThreadItem(source, threadItem) {
const { displayURL } = source;
const { group, path } = displayURL;
const groupItem = threadItem.children.find(item => {
return item.groupName == group;
});
if (!groupItem) return null;
const parentPath = path.substring(0, path.lastIndexOf("/"));
const directoryItem = groupItem._allGroupDirectoryItems.find(item => {
return item.type == "directory" && item.path == parentPath;
});
if (!directoryItem) return null;
return directoryItem.children.find(item => {
return item.type == "source" && item.source == source;
});
}
function sortItems(a, b) {
if (a.type == "directory" && b.type == "source") {
return -1;
} else if (b.type == "directory" && a.type == "source") {
return 1;
} else if (a.type == "group" && b.type == "group") {
return a.groupName.localeCompare(b.groupName);
} else if (a.type == "directory" && b.type == "directory") {
return a.path.localeCompare(b.path);
} else if (a.type == "source" && b.type == "source") {
return a.source.longName.localeCompare(b.source.longName);
}
return 0;
}
function sortThreadItems(a, b) {
// Jest tests aren't emitting the necessary actions to populate the thread attributes.
// Ignore sorting for them.
if (!a.thread || !b.thread) {
return 0;
}
// Top level target is always listed first
if (a.thread.isTopLevel) {
return -1;
} else if (b.thread.isTopLevel) {
return 1;
}
// Process targets should come next and after that frame targets
if (a.thread.targetType == "process" && b.thread.targetType == "frame") {
return -1;
} else if (
a.thread.targetType == "frame" &&
b.thread.targetType == "process"
) {
return 1;
}
// And we display the worker targets last.
if (
a.thread.targetType.endsWith("worker") &&
!b.thread.targetType.endsWith("worker")
) {
return 1;
} else if (
!a.thread.targetType.endsWith("worker") &&
b.thread.targetType.endsWith("worker")
) {
return -1;
}
// Order the process targets by their process ids
if (a.thread.processID > b.thread.processID) {
return 1;
} else if (a.thread.processID < b.thread.processID) {
return -1;
}
// Order the frame targets and the worker targets by their target name
if (a.thread.targetType == "frame" && b.thread.targetType == "frame") {
return a.thread.name.localeCompare(b.thread.name);
} else if (
a.thread.targetType.endsWith("worker") &&
b.thread.targetType.endsWith("worker")
) {
return a.thread.name.localeCompare(b.thread.name);
}
return 0;
}
/**
* For a given URL's path, in the given group (i.e. typically a given scheme+domain),
* return the already existing parent directory item, or create it if it doesn't exists.
* Note that it will create all ancestors up to the Group Item.
*
* @param {GroupItem} groupItem
* The Group Item for the group where the path should be displayed.
* @param {String} path
* Path of the directory for which we want a Directory Item.
* @return {GroupItem|DirectoryItem}
* The parent Item where this path should be inserted.
* Note that it may be displayed right under the Group Item if the path is empty.
*/
function addOrGetParentDirectory(groupItem, path) {
// We reached the top of the Tree, so return the Group Item.
if (!path) {
return groupItem;
}
// See if we have this directory already registered by a previous source
const existing = groupItem._allGroupDirectoryItems.find(item => {
return item.type == "directory" && item.path == path;
});
if (existing) {
return existing;
}
// It doesn't exists, so we will create a new Directory Item.
// But now, lookup recursively for the parent Item for this to-be-create Directory Item
const parentPath = path.substring(0, path.lastIndexOf("/"));
const parentDirectory = addOrGetParentDirectory(groupItem, parentPath);
// We can now create the new Directory Item and register it in its parent Item.
const directory = createDirectoryTreeItem(path, parentDirectory);
// Copy children in order to force updating react in case we picked
// this directory as a project root
parentDirectory.children = [...parentDirectory.children];
addSortedItem(parentDirectory.children, directory, sortItems);
// Also maintain the list of all group items,
// Which helps speedup querying for existing items.
groupItem._allGroupDirectoryItems.push(directory);
return directory;
}
/**
* Definition of all Items of a SourceTree
*/
// Highlights the attributes that all Source Tree Item should expose
function createBaseTreeItem({ type, parent, uniquePath, children }) {
return {
// Can be: thread, group, directory or source
type,
// Reference to the parent TreeItem
parent,
// This attribute is used for two things:
// * as a string key identified in the React Tree
// * for project root in order to find the root in the tree
// It is of the form:
// `${ThreadActorID}|${GroupName}|${DirectoryPath}|${SourceID}`
// Group and path/ID are optional.
// `|` is used as separator in order to avoid having this character being used in name/path/IDs.
uniquePath,
// Array of TreeItem, children of this item.
// Will be null for Source Tree Item
children,
};
}
function createThreadTreeItem(thread) {
return {
...createBaseTreeItem({
type: "thread",
// Each thread is considered as an independant root item
parent: null,
uniquePath: thread,
// Children of threads will only be Group Items
children: [],
}),
// This will be used to set the reducer's thread object.
// This threadActorID attribute isn't meant to be used outside of this selector.
// A `thread` attribute will be exposed from INSERT_THREAD action.
threadActorID: thread,
};
}
function createGroupTreeItem(groupName, parent, source) {
return {
...createBaseTreeItem({
type: "group",
parent,
uniquePath: `${parent.uniquePath}|${groupName}`,
// Children of Group can be Directory and Source items
children: [],
}),
groupName,
// When a content script appear in a web page,
// a dedicated group is created for it and should
// be having an extension icon.
isForExtensionSource: source.isExtension,
// List of all nested items for this group.
// This helps find any nested directory in a given group without having to walk the tree.
// This is meant to be used only by the reducer.
_allGroupDirectoryItems: [],
};
}
function createDirectoryTreeItem(path, parent) {
// If the parent is a group we want to use '/' as separator
const pathSeparator = parent.type == "directory" ? "/" : "|";
// `path` will be the absolute path from the group/domain,
// while we want to append only the directory name in uniquePath.
// Also, we need to strip '/' prefix.
const relativePath =
parent.type == "directory"
? path.replace(parent.path, "").replace(/^\//, "")
: path;
return {
...createBaseTreeItem({
type: "directory",
parent,
uniquePath: `${parent.uniquePath}${pathSeparator}${relativePath}`,
// Children can be nested Directory or Source items
children: [],
}),
// This is the absolute path from the "group"
// i.e. the path from the domain name
// path will be:
// foo/bar
path,
};
}
function createSourceTreeItem(source, sourceActor, parent) {
return {
...createBaseTreeItem({
type: "source",
parent,
uniquePath: `${parent.uniquePath}|${source.id}`,
// Sources items are leaves of the SourceTree
children: null,
}),
source,
sourceActor,
};
}
/**
* Update `expanded` and `focusedItem` so that we show and focus
* the new selected source.
*
* @param {Object} state
* @param {Object} selectedLocation
* The new location being selected.
*/
function updateSelectedLocation(state, selectedLocation) {
const sourceItem = getSourceItemForSelectedLocation(state, selectedLocation);
if (sourceItem) {
// Walk up the tree to expand all ancestor items up to the root of the tree.
const expanded = new Set(state.expanded);
let parentDirectory = sourceItem;
while (parentDirectory) {
expanded.add(parentDirectory.uniquePath);
parentDirectory = parentDirectory.parent;
}
return {
...state,
expanded,
focusedItem: sourceItem,
};
}
return state;
}
/**
* Get the SourceItem displayed in the SourceTree for the currently selected location.
*
* @param {Object} state
* @param {Object} selectedLocation
* @return {SourceItem}
* The directory source item where the given source is displayed.
*/
function getSourceItemForSelectedLocation(state, selectedLocation) {
const { source, sourceActor } = selectedLocation;
// Sources without URLs are not visible in the SourceTree
if (!source.url) {
return null;
}
// In the SourceTree, we never show the pretty printed sources and only
// the minified version, so if we are selecting a pretty file, fake selecting
// the minified version by looking up for the minified URL instead of the pretty one.
const sourceUrl = getRawSourceURL(source.url);
const { displayURL } = source;
function findSourceInItem(item, path) {
if (item.type == "source") {
if (item.source.url == sourceUrl) {
return item;
}
return null;
}
// Bail out if the current item doesn't match the source
if (item.type == "thread" && item.threadActorID != sourceActor?.thread) {
return null;
}
if (item.type == "group" && displayURL.group != item.groupName) {
return null;
}
if (item.type == "directory" && !path.startsWith(item.path)) {
return null;
}
// Otherwise, walk down the tree if this ancestor item seems to match
for (const child of item.children) {
const match = findSourceInItem(child, path);
if (match) {
return match;
}
}
return null;
}
for (const rootItem of state.threadItems) {
// Note that when we are setting a project root, rootItem
// may no longer be only Thread Item, but also be Group, Directory or Source Items.
const item = findSourceInItem(rootItem, displayURL.path);
if (item) {
return item;
}
}
return null;
}