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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef nsCoreAnimationSupport_h__
#define nsCoreAnimationSupport_h__
#ifdef XP_MACOSX

#  import <OpenGL/OpenGL.h>
#  import <OpenGL/gl.h>
#  import "ApplicationServices/ApplicationServices.h"
#  include "gfxTypes.h"
#  include "mozilla/RefPtr.h"
#  include "mozilla/gfx/MacIOSurface.h"
#  include "nsError.h"

// Get the system color space.
CGColorSpaceRef CreateSystemColorSpace();

// Manages a CARenderer
struct _CGLContextObject;

enum AllowOfflineRendererEnum {
  ALLOW_OFFLINE_RENDERER,
  DISALLOW_OFFLINE_RENDERER
};

class nsCARenderer : public mozilla::RefCounted<nsCARenderer> {
 public:
  MOZ_DECLARE_REFCOUNTED_TYPENAME(nsCARenderer)
  nsCARenderer()
      : mCARenderer(nullptr),
        mWrapperCALayer(nullptr),
        mFBOTexture(0),
        mOpenGLContext(nullptr),
        mCGImage(nullptr),
        mCGData(nullptr),
        mIOSurface(nullptr),
        mFBO(0),
        mIOTexture(0),
        mUnsupportedWidth(UINT32_MAX),
        mUnsupportedHeight(UINT32_MAX),
        mAllowOfflineRenderer(DISALLOW_OFFLINE_RENDERER),
        mContentsScaleFactor(1.0) {}
  ~nsCARenderer();
  // aWidth and aHeight are in "display pixels".  A "display pixel" is the
  // smallest fully addressable part of a display.  But in HiDPI modes each
  // "display pixel" corresponds to more than one device pixel.  Multiply
  // display pixels by aContentsScaleFactor to get device pixels.
  nsresult SetupRenderer(void* aCALayer, int aWidth, int aHeight,
                         double aContentsScaleFactor,
                         AllowOfflineRendererEnum aAllowOfflineRenderer);
  // aWidth and aHeight are in "display pixels".  Multiply by
  // aContentsScaleFactor to get device pixels.
  nsresult Render(int aWidth, int aHeight, double aContentsScaleFactor,
                  CGImageRef* aOutCAImage);
  bool isInit() { return mCARenderer != nullptr; }
  /*
   * Render the CALayer to an IOSurface. If no IOSurface
   * is attached then an internal pixel buffer will be
   * used.
   */
  void AttachIOSurface(MacIOSurface* aSurface);
  IOSurfaceID GetIOSurfaceID();
  // aX, aY, aWidth and aHeight are in "display pixels".  Multiply by
  // surf->GetContentsScaleFactor() to get device pixels.
  static nsresult DrawSurfaceToCGContext(CGContextRef aContext,
                                         MacIOSurface* surf,
                                         CGColorSpaceRef aColorSpace, int aX,
                                         int aY, size_t aWidth, size_t aHeight);

  // Remove & Add the layer without destroying
  // the renderer for fast back buffer swapping.
  void DetachCALayer();
  void AttachCALayer(void* aCALayer);
#  ifdef DEBUG
  static void SaveToDisk(MacIOSurface* surf);
#  endif
 private:
  // aWidth and aHeight are in "display pixels".  Multiply by
  // mContentsScaleFactor to get device pixels.
  void SetBounds(int aWidth, int aHeight);
  // aWidth and aHeight are in "display pixels".  Multiply by
  // mContentsScaleFactor to get device pixels.
  void SetViewport(int aWidth, int aHeight);
  void Destroy();

  void* mCARenderer;
  void* mWrapperCALayer;
  GLuint mFBOTexture;
  _CGLContextObject* mOpenGLContext;
  CGImageRef mCGImage;
  void* mCGData;
  RefPtr<MacIOSurface> mIOSurface;
  uint32_t mFBO;
  uint32_t mIOTexture;
  int mUnsupportedWidth;
  int mUnsupportedHeight;
  AllowOfflineRendererEnum mAllowOfflineRenderer;
  double mContentsScaleFactor;
};

#endif  // XP_MACOSX
#endif  // nsCoreAnimationSupport_h__