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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "WebGLSync.h"

#include "GLContext.h"
#include "mozilla/dom/WebGL2RenderingContextBinding.h"
#include "WebGLContext.h"

namespace mozilla {

WebGLSync::WebGLSync(WebGLContext* webgl, GLenum condition, GLbitfield flags)
    : WebGLRefCountedObject(webgl),
      mGLName(mContext->gl->fFenceSync(condition, flags)),
      mFenceId(mContext->mNextFenceId) {
  mContext->mNextFenceId += 1;
  mContext->mSyncs.insertBack(this);
}

WebGLSync::~WebGLSync() { DeleteOnce(); }

void WebGLSync::Delete() {
  mContext->gl->fDeleteSync(mGLName);
  LinkedListElement<WebGLSync>::removeFrom(mContext->mSyncs);
}

WebGLContext* WebGLSync::GetParentObject() const { return mContext; }

void WebGLSync::MarkSignaled() const {
  if (mContext->mCompletedFenceId < mFenceId) {
    mContext->mCompletedFenceId = mFenceId;
  }
}

// -------------------------------------------------------------------------
// IMPLEMENT NS
JSObject* WebGLSync::WrapObject(JSContext* cx,
                                JS::Handle<JSObject*> givenProto) {
  return dom::WebGLSync_Binding::Wrap(cx, this, givenProto);
}

NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLSync)
NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGLSync, AddRef)
NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGLSync, Release);

}  // namespace mozilla