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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef WEBGL_SAMPLER_H_
#define WEBGL_SAMPLER_H_

#include "mozilla/LinkedList.h"
#include "nsWrapperCache.h"
#include "WebGLObjectModel.h"
#include "WebGLStrongTypes.h"
#include "WebGLTexture.h"

namespace mozilla {

class WebGLSampler final : public nsWrapperCache,
                           public WebGLRefCountedObject<WebGLSampler>,
                           public LinkedListElement<WebGLSampler>,
                           public CacheInvalidator {
  NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLSampler)
  NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(WebGLSampler)

 public:
  const GLuint mGLName;

 private:
  webgl::SamplingState mState;

 public:
  explicit WebGLSampler(WebGLContext* webgl);

 private:
  ~WebGLSampler();

 public:
  void Delete();
  WebGLContext* GetParentObject() const;

  virtual JSObject* WrapObject(JSContext* cx,
                               JS::Handle<JSObject*> givenProto) override;

  void SamplerParameter(GLenum pname, const FloatOrInt& param);

  const auto& State() const { return mState; }
};

}  // namespace mozilla

#endif  // WEBGL_SAMPLER_H_