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#include "SkBitmap.h"
#include "SkTableColorFilter.h"
#include "SkColorPriv.h"
#include "SkReadBuffer.h"
#include "SkWriteBuffer.h"
#include "SkUnPreMultiply.h"
#include "SkString.h"

class SkTable_ColorFilter : public SkColorFilter {
public:
    SkTable_ColorFilter(const uint8_t tableA[], const uint8_t tableR[],
                        const uint8_t tableG[], const uint8_t tableB[]) {
        fBitmap = NULL;
        fFlags = 0;

        uint8_t* dst = fStorage;
        if (tableA) {
            memcpy(dst, tableA, 256);
            dst += 256;
            fFlags |= kA_Flag;
        }
        if (tableR) {
            memcpy(dst, tableR, 256);
            dst += 256;
            fFlags |= kR_Flag;
        }
        if (tableG) {
            memcpy(dst, tableG, 256);
            dst += 256;
            fFlags |= kG_Flag;
        }
        if (tableB) {
            memcpy(dst, tableB, 256);
            fFlags |= kB_Flag;
        }
    }

    virtual ~SkTable_ColorFilter() {
        SkDELETE(fBitmap);
    }

    virtual bool asComponentTable(SkBitmap* table) const SK_OVERRIDE;

#if SK_SUPPORT_GPU
    virtual GrEffect* asNewEffect(GrContext* context) const SK_OVERRIDE;
#endif

    virtual void filterSpan(const SkPMColor src[], int count,
                            SkPMColor dst[]) const SK_OVERRIDE;

    SK_TO_STRING_OVERRIDE()

    SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkTable_ColorFilter)

    enum {
        kA_Flag = 1 << 0,
        kR_Flag = 1 << 1,
        kG_Flag = 1 << 2,
        kB_Flag = 1 << 3,
    };

protected:
    SkTable_ColorFilter(SkReadBuffer& buffer);
    virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;

private:
    mutable const SkBitmap* fBitmap; // lazily allocated

    uint8_t fStorage[256 * 4];
    unsigned fFlags;

    typedef SkColorFilter INHERITED;
};

static const uint8_t gIdentityTable[] = {
    0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
    0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F,
    0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17,
    0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F,
    0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27,
    0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F,
    0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37,
    0x38, 0x39, 0x3A, 0x3B, 0x3C, 0x3D, 0x3E, 0x3F,
    0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47,
    0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F,
    0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57,
    0x58, 0x59, 0x5A, 0x5B, 0x5C, 0x5D, 0x5E, 0x5F,
    0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67,
    0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F,
    0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77,
    0x78, 0x79, 0x7A, 0x7B, 0x7C, 0x7D, 0x7E, 0x7F,
    0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87,
    0x88, 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8F,
    0x90, 0x91, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97,
    0x98, 0x99, 0x9A, 0x9B, 0x9C, 0x9D, 0x9E, 0x9F,
    0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7,
    0xA8, 0xA9, 0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0xAF,
    0xB0, 0xB1, 0xB2, 0xB3, 0xB4, 0xB5, 0xB6, 0xB7,
    0xB8, 0xB9, 0xBA, 0xBB, 0xBC, 0xBD, 0xBE, 0xBF,
    0xC0, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7,
    0xC8, 0xC9, 0xCA, 0xCB, 0xCC, 0xCD, 0xCE, 0xCF,
    0xD0, 0xD1, 0xD2, 0xD3, 0xD4, 0xD5, 0xD6, 0xD7,
    0xD8, 0xD9, 0xDA, 0xDB, 0xDC, 0xDD, 0xDE, 0xDF,
    0xE0, 0xE1, 0xE2, 0xE3, 0xE4, 0xE5, 0xE6, 0xE7,
    0xE8, 0xE9, 0xEA, 0xEB, 0xEC, 0xED, 0xEE, 0xEF,
    0xF0, 0xF1, 0xF2, 0xF3, 0xF4, 0xF5, 0xF6, 0xF7,
    0xF8, 0xF9, 0xFA, 0xFB, 0xFC, 0xFD, 0xFE, 0xFF
};

void SkTable_ColorFilter::filterSpan(const SkPMColor src[], int count,
                                     SkPMColor dst[]) const {
    const uint8_t* table = fStorage;
    const uint8_t* tableA = gIdentityTable;
    const uint8_t* tableR = gIdentityTable;
    const uint8_t* tableG = gIdentityTable;
    const uint8_t* tableB = gIdentityTable;
    if (fFlags & kA_Flag) {
        tableA = table; table += 256;
    }
    if (fFlags & kR_Flag) {
        tableR = table; table += 256;
    }
    if (fFlags & kG_Flag) {
        tableG = table; table += 256;
    }
    if (fFlags & kB_Flag) {
        tableB = table;
    }

    const SkUnPreMultiply::Scale* scaleTable = SkUnPreMultiply::GetScaleTable();
    for (int i = 0; i < count; ++i) {
        SkPMColor c = src[i];
        unsigned a, r, g, b;
        if (0 == c) {
            a = r = g = b = 0;
        } else {
            a = SkGetPackedA32(c);
            r = SkGetPackedR32(c);
            g = SkGetPackedG32(c);
            b = SkGetPackedB32(c);

            if (a < 255) {
                SkUnPreMultiply::Scale scale = scaleTable[a];
                r = SkUnPreMultiply::ApplyScale(scale, r);
                g = SkUnPreMultiply::ApplyScale(scale, g);
                b = SkUnPreMultiply::ApplyScale(scale, b);
            }
        }
        dst[i] = SkPremultiplyARGBInline(tableA[a], tableR[r],
                                         tableG[g], tableB[b]);
    }
}

#ifndef SK_IGNORE_TO_STRING
void SkTable_ColorFilter::toString(SkString* str) const {
    str->append("SkTable_ColorFilter");
}
#endif

static const uint8_t gCountNibBits[] = {
    0, 1, 1, 2,
    1, 2, 2, 3,
    1, 2, 2, 3,
    2, 3, 3, 4
};

#include "SkPackBits.h"

void SkTable_ColorFilter::flatten(SkWriteBuffer& buffer) const {
    this->INHERITED::flatten(buffer);

    uint8_t storage[5*256];
    int count = gCountNibBits[fFlags & 0xF];
    size_t size = SkPackBits::Pack8(fStorage, count * 256, storage);
    SkASSERT(size <= sizeof(storage));

//    SkDebugf("raw %d packed %d\n", count * 256, size);

    buffer.writeInt(fFlags);
    buffer.writeByteArray(storage, size);
}

SkTable_ColorFilter::SkTable_ColorFilter(SkReadBuffer& buffer) : INHERITED(buffer) {
    fBitmap = NULL;

    uint8_t storage[5*256];

    fFlags = buffer.readInt();

    size_t size = buffer.getArrayCount();
    SkASSERT(size <= sizeof(storage));
    buffer.validate(size <= sizeof(storage));
    buffer.readByteArray(storage, size);

    SkDEBUGCODE(size_t raw = ) SkPackBits::Unpack8(storage, size, fStorage);

    SkASSERT(raw <= sizeof(fStorage));
    SkDEBUGCODE(size_t count = gCountNibBits[fFlags & 0xF]);
    SkASSERT(raw == count * 256);
}

bool SkTable_ColorFilter::asComponentTable(SkBitmap* table) const {
    if (table) {
        if (NULL == fBitmap) {
            SkBitmap* bmp = SkNEW(SkBitmap);
            bmp->allocPixels(SkImageInfo::MakeA8(256, 4));
            uint8_t* bitmapPixels = bmp->getAddr8(0, 0);
            int offset = 0;
            static const unsigned kFlags[] = { kA_Flag, kR_Flag, kG_Flag, kB_Flag };

            for (int x = 0; x < 4; ++x) {
                if (!(fFlags & kFlags[x])) {
                    memcpy(bitmapPixels, gIdentityTable, sizeof(gIdentityTable));
                } else {
                    memcpy(bitmapPixels, fStorage + offset, 256);
                    offset += 256;
                }
                bitmapPixels += 256;
            }
            fBitmap = bmp;
        }
        *table = *fBitmap;
    }
    return true;
}

#if SK_SUPPORT_GPU

#include "GrEffect.h"
#include "GrTBackendEffectFactory.h"
#include "gl/GrGLEffect.h"
#include "gl/GrGLShaderBuilder.h"
#include "SkGr.h"

class GLColorTableEffect;

class ColorTableEffect : public GrEffect {
public:
    static GrEffect* Create(GrTexture* texture, unsigned flags) {
        return SkNEW_ARGS(ColorTableEffect, (texture, flags));
    }

    virtual ~ColorTableEffect();

    static const char* Name() { return "ColorTable"; }
    virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;

    virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;

    typedef GLColorTableEffect GLEffect;

private:
    virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE;

    explicit ColorTableEffect(GrTexture* texture, unsigned flags);

    GR_DECLARE_EFFECT_TEST;

    GrTextureAccess fTextureAccess;
    unsigned        fFlags; // currently not used in shader code, just to assist
                            // getConstantColorComponents().

    typedef GrEffect INHERITED;
};

class GLColorTableEffect : public GrGLEffect {
public:
    GLColorTableEffect(const GrBackendEffectFactory&, const GrDrawEffect&);

    virtual void emitCode(GrGLShaderBuilder*,
                          const GrDrawEffect&,
                          const GrEffectKey&,
                          const char* outputColor,
                          const char* inputColor,
                          const TransformedCoordsArray&,
                          const TextureSamplerArray&) SK_OVERRIDE;

    virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE {}

    static void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder* b) {}

private:

    typedef GrGLEffect INHERITED;
};

GLColorTableEffect::GLColorTableEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&)
    : INHERITED(factory) {
 }

void GLColorTableEffect::emitCode(GrGLShaderBuilder* builder,
                                  const GrDrawEffect&,
                                  const GrEffectKey&,
                                  const char* outputColor,
                                  const char* inputColor,
                                  const TransformedCoordsArray&,
                                  const TextureSamplerArray& samplers) {

    static const float kColorScaleFactor = 255.0f / 256.0f;
    static const float kColorOffsetFactor = 1.0f / 512.0f;
    if (NULL == inputColor) {
        // the input color is solid white (all ones).
        static const float kMaxValue = kColorScaleFactor + kColorOffsetFactor;
        builder->fsCodeAppendf("\t\tvec4 coord = vec4(%f, %f, %f, %f);\n",
                               kMaxValue, kMaxValue, kMaxValue, kMaxValue);

    } else {
        builder->fsCodeAppendf("\t\tfloat nonZeroAlpha = max(%s.a, .0001);\n", inputColor);
        builder->fsCodeAppendf("\t\tvec4 coord = vec4(%s.rgb / nonZeroAlpha, nonZeroAlpha);\n", inputColor);
        builder->fsCodeAppendf("\t\tcoord = coord * %f + vec4(%f, %f, %f, %f);\n",
                              kColorScaleFactor,
                              kColorOffsetFactor, kColorOffsetFactor,
                              kColorOffsetFactor, kColorOffsetFactor);
    }

    builder->fsCodeAppendf("\t\t%s.a = ", outputColor);
    builder->fsAppendTextureLookup(samplers[0], "vec2(coord.a, 0.125)");
    builder->fsCodeAppend(";\n");

    builder->fsCodeAppendf("\t\t%s.r = ", outputColor);
    builder->fsAppendTextureLookup(samplers[0], "vec2(coord.r, 0.375)");
    builder->fsCodeAppend(";\n");

    builder->fsCodeAppendf("\t\t%s.g = ", outputColor);
    builder->fsAppendTextureLookup(samplers[0], "vec2(coord.g, 0.625)");
    builder->fsCodeAppend(";\n");

    builder->fsCodeAppendf("\t\t%s.b = ", outputColor);
    builder->fsAppendTextureLookup(samplers[0], "vec2(coord.b, 0.875)");
    builder->fsCodeAppend(";\n");

    builder->fsCodeAppendf("\t\t%s.rgb *= %s.a;\n", outputColor, outputColor);
}

///////////////////////////////////////////////////////////////////////////////

ColorTableEffect::ColorTableEffect(GrTexture* texture, unsigned flags)
    : fTextureAccess(texture, "a")
    , fFlags(flags) {
    this->addTextureAccess(&fTextureAccess);
}

ColorTableEffect::~ColorTableEffect() {
}

const GrBackendEffectFactory&  ColorTableEffect::getFactory() const {
    return GrTBackendEffectFactory<ColorTableEffect>::getInstance();
}

bool ColorTableEffect::onIsEqual(const GrEffect& sBase) const {
    return this->texture(0) == sBase.texture(0);
}

void ColorTableEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
    // If we kept the table in the effect then we could actually run known inputs through the
    // table.
    if (fFlags & SkTable_ColorFilter::kR_Flag) {
        *validFlags &= ~kR_GrColorComponentFlag;
    }
    if (fFlags & SkTable_ColorFilter::kG_Flag) {
        *validFlags &= ~kG_GrColorComponentFlag;
    }
    if (fFlags & SkTable_ColorFilter::kB_Flag) {
        *validFlags &= ~kB_GrColorComponentFlag;
    }
    if (fFlags & SkTable_ColorFilter::kA_Flag) {
        *validFlags &= ~kA_GrColorComponentFlag;
    }
}


///////////////////////////////////////////////////////////////////////////////

GR_DEFINE_EFFECT_TEST(ColorTableEffect);

GrEffect* ColorTableEffect::TestCreate(SkRandom* random,
                                       GrContext* context,
                                       const GrDrawTargetCaps&,
                                       GrTexture* textures[]) {
    static unsigned kAllFlags = SkTable_ColorFilter::kR_Flag | SkTable_ColorFilter::kG_Flag |
                                SkTable_ColorFilter::kB_Flag | SkTable_ColorFilter::kA_Flag;
    return ColorTableEffect::Create(textures[GrEffectUnitTest::kAlphaTextureIdx], kAllFlags);
}

GrEffect* SkTable_ColorFilter::asNewEffect(GrContext* context) const {
    SkBitmap bitmap;
    GrEffect* effect = NULL;
    this->asComponentTable(&bitmap);
    // passing NULL because this effect does no tiling or filtering.
    GrTexture* texture = GrLockAndRefCachedBitmapTexture(context, bitmap, NULL);
    if (NULL != texture) {
        effect = ColorTableEffect::Create(texture, fFlags);

        // Unlock immediately, this is not great, but we don't have a way of
        // knowing when else to unlock it currently. TODO: Remove this when
        // unref becomes the unlock replacement for all types of textures.
        GrUnlockAndUnrefCachedBitmapTexture(texture);
    }
    return effect;
}

#endif // SK_SUPPORT_GPU

///////////////////////////////////////////////////////////////////////////////

#ifdef SK_CPU_BENDIAN
#else
    #define SK_A32_INDEX    (3 - (SK_A32_SHIFT >> 3))
    #define SK_R32_INDEX    (3 - (SK_R32_SHIFT >> 3))
    #define SK_G32_INDEX    (3 - (SK_G32_SHIFT >> 3))
    #define SK_B32_INDEX    (3 - (SK_B32_SHIFT >> 3))
#endif

///////////////////////////////////////////////////////////////////////////////

SkColorFilter* SkTableColorFilter::Create(const uint8_t table[256]) {
    return SkNEW_ARGS(SkTable_ColorFilter, (table, table, table, table));
}

SkColorFilter* SkTableColorFilter::CreateARGB(const uint8_t tableA[256],
                                              const uint8_t tableR[256],
                                              const uint8_t tableG[256],
                                              const uint8_t tableB[256]) {
    return SkNEW_ARGS(SkTable_ColorFilter, (tableA, tableR, tableG, tableB));
}

SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkTableColorFilter)
    SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkTable_ColorFilter)
SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END