DXR is a code search and navigation tool aimed at making sense of large projects. It supports full-text and regex searches as well as structural queries.

Implementation

Mercurial (d8847129d134)

VCS Links

Line Code
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78
/*
 * Copyright 2014 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#ifndef SkPictureShader_DEFINED
#define SkPictureShader_DEFINED

#include "SkShader.h"

class SkBitmap;
class SkPicture;

/*
 * An SkPictureShader can be used to draw SkPicture-based patterns.
 *
 * The SkPicture is first rendered into a tile, which is then used to shade the area according
 * to specified tiling rules.
 */
class SkPictureShader : public SkShader {
public:
    static SkPictureShader* Create(const SkPicture*, TileMode, TileMode, const SkMatrix* = NULL);
    virtual ~SkPictureShader();

    virtual size_t contextSize() const SK_OVERRIDE;

    SK_TO_STRING_OVERRIDE()
    SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkPictureShader)

    bool asNewEffect(GrContext*, const SkPaint&, const SkMatrix*, GrColor*, GrEffect**)
        const SK_OVERRIDE;

protected:
    SkPictureShader(SkReadBuffer&);
    virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
    virtual Context* onCreateContext(const ContextRec&, void* storage) const SK_OVERRIDE;

private:
    SkPictureShader(const SkPicture*, TileMode, TileMode, const SkMatrix* = NULL);

    SkShader* refBitmapShader(const SkMatrix&, const SkMatrix* localMatrix) const;

    const SkPicture*  fPicture;
    TileMode          fTmx, fTmy;

    mutable SkMutex                 fCachedBitmapShaderMutex;
    mutable SkAutoTUnref<SkShader>  fCachedBitmapShader;
    mutable SkSize                  fCachedTileScale;

    class PictureShaderContext : public SkShader::Context {
    public:
        static Context* Create(void* storage, const SkPictureShader&, const ContextRec&,
                               SkShader* bitmapShader);

        virtual ~PictureShaderContext();

        virtual uint32_t getFlags() const SK_OVERRIDE;

        virtual ShadeProc asAShadeProc(void** ctx) SK_OVERRIDE;
        virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
        virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OVERRIDE;

    private:
        PictureShaderContext(const SkPictureShader&, const ContextRec&, SkShader* bitmapShader);

        SkAutoTUnref<SkShader>  fBitmapShader;
        SkShader::Context*      fBitmapShaderContext;
        void*                   fBitmapShaderContextStorage;

        typedef SkShader::Context INHERITED;
    };

    typedef SkShader INHERITED;
};

#endif // SkPictureShader_DEFINED