DXR is a code search and navigation tool aimed at making sense of large projects. It supports full-text and regex searches as well as structural queries.

Mercurial (d1ed7de67f5a)

VCS Links

Line Code
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef MOZILLA_GFX_FILTERS_H_
#define MOZILLA_GFX_FILTERS_H_

#include "Types.h"
#include "mozilla/RefPtr.h"

#include "Point.h"
#include "Matrix.h"
#include <vector>

namespace mozilla {
namespace gfx {

class SourceSurface;

enum FilterBackend {
  FILTER_BACKEND_SOFTWARE = 0,
  FILTER_BACKEND_DIRECT2D1_1,
  FILTER_BACKEND_RECORDING
};

enum TransformFilterAtts
{
  ATT_TRANSFORM_MATRIX = 0,                 // Matrix
  ATT_TRANSFORM_FILTER                      // Filter
};

enum TransformFilterInputs
{
  IN_TRANSFORM_IN = 0
};

enum BlendFilterAtts
{
  ATT_BLEND_BLENDMODE = 0                   // uint32_t
};

enum BlendMode
{
  BLEND_MODE_MULTIPLY = 0,
  BLEND_MODE_SCREEN,
  BLEND_MODE_DARKEN,
  BLEND_MODE_LIGHTEN
};

enum BlendFilterInputs
{
  IN_BLEND_IN = 0,
  IN_BLEND_IN2
};

enum MorphologyFilterAtts
{
  ATT_MORPHOLOGY_RADII = 0,                 // IntSize
  ATT_MORPHOLOGY_OPERATOR                   // MorphologyOperator
};

enum MorphologyOperator
{
  MORPHOLOGY_OPERATOR_ERODE = 0,
  MORPHOLOGY_OPERATOR_DILATE
};

enum MorphologyFilterInputs
{
  IN_MORPHOLOGY_IN = 0
};

enum AlphaMode
{
  ALPHA_MODE_PREMULTIPLIED = 0,
  ALPHA_MODE_STRAIGHT
};

enum ColorMatrixFilterAtts
{
  ATT_COLOR_MATRIX_MATRIX = 0,              // Matrix5x4
  ATT_COLOR_MATRIX_ALPHA_MODE               // AlphaMode
};

enum ColorMatrixFilterInputs
{
  IN_COLOR_MATRIX_IN = 0
};

enum FloodFilterAtts
{
  ATT_FLOOD_COLOR = 0                       // Color
};

enum FloodFilterInputs
{
  IN_FLOOD_IN = 0
};

enum TileFilterAtts
{
  ATT_TILE_SOURCE_RECT = 0                  // IntRect
};

enum TileFilterInputs
{
  IN_TILE_IN = 0
};

enum TransferAtts
{
  ATT_TRANSFER_DISABLE_R = 0,               // bool
  ATT_TRANSFER_DISABLE_G,                   // bool
  ATT_TRANSFER_DISABLE_B,                   // bool
  ATT_TRANSFER_DISABLE_A                    // bool
};

enum TransferInputs
{
  IN_TRANSFER_IN = 0
};

enum TableTransferAtts
{
  ATT_TABLE_TRANSFER_DISABLE_R = ATT_TRANSFER_DISABLE_R,
  ATT_TABLE_TRANSFER_DISABLE_G = ATT_TRANSFER_DISABLE_G,
  ATT_TABLE_TRANSFER_DISABLE_B = ATT_TRANSFER_DISABLE_B,
  ATT_TABLE_TRANSFER_DISABLE_A = ATT_TRANSFER_DISABLE_A,
  ATT_TABLE_TRANSFER_TABLE_R,               // Float[]
  ATT_TABLE_TRANSFER_TABLE_G,               // Float[]
  ATT_TABLE_TRANSFER_TABLE_B,               // Float[]
  ATT_TABLE_TRANSFER_TABLE_A                // Float[]
};

enum TableTransferInputs
{
  IN_TABLE_TRANSFER_IN = IN_TRANSFER_IN
};

enum DiscreteTransferAtts
{
  ATT_DISCRETE_TRANSFER_DISABLE_R = ATT_TRANSFER_DISABLE_R,
  ATT_DISCRETE_TRANSFER_DISABLE_G = ATT_TRANSFER_DISABLE_G,
  ATT_DISCRETE_TRANSFER_DISABLE_B = ATT_TRANSFER_DISABLE_B,
  ATT_DISCRETE_TRANSFER_DISABLE_A = ATT_TRANSFER_DISABLE_A,
  ATT_DISCRETE_TRANSFER_TABLE_R,            // Float[]
  ATT_DISCRETE_TRANSFER_TABLE_G,            // Float[]
  ATT_DISCRETE_TRANSFER_TABLE_B,            // Float[]
  ATT_DISCRETE_TRANSFER_TABLE_A             // Float[]
};

enum DiscreteTransferInputs
{
  IN_DISCRETE_TRANSFER_IN = IN_TRANSFER_IN
};

enum LinearTransferAtts
{
  ATT_LINEAR_TRANSFER_DISABLE_R = ATT_TRANSFER_DISABLE_R,
  ATT_LINEAR_TRANSFER_DISABLE_G = ATT_TRANSFER_DISABLE_G,
  ATT_LINEAR_TRANSFER_DISABLE_B = ATT_TRANSFER_DISABLE_B,
  ATT_LINEAR_TRANSFER_DISABLE_A = ATT_TRANSFER_DISABLE_A,
  ATT_LINEAR_TRANSFER_SLOPE_R,              // Float
  ATT_LINEAR_TRANSFER_SLOPE_G,              // Float
  ATT_LINEAR_TRANSFER_SLOPE_B,              // Float
  ATT_LINEAR_TRANSFER_SLOPE_A,              // Float
  ATT_LINEAR_TRANSFER_INTERCEPT_R,          // Float
  ATT_LINEAR_TRANSFER_INTERCEPT_G,          // Float
  ATT_LINEAR_TRANSFER_INTERCEPT_B,          // Float
  ATT_LINEAR_TRANSFER_INTERCEPT_A           // Float
};

enum LinearTransferInputs
{
  IN_LINEAR_TRANSFER_IN = IN_TRANSFER_IN
};

enum GammaTransferAtts
{
  ATT_GAMMA_TRANSFER_DISABLE_R = ATT_TRANSFER_DISABLE_R,
  ATT_GAMMA_TRANSFER_DISABLE_G = ATT_TRANSFER_DISABLE_G,
  ATT_GAMMA_TRANSFER_DISABLE_B = ATT_TRANSFER_DISABLE_B,
  ATT_GAMMA_TRANSFER_DISABLE_A = ATT_TRANSFER_DISABLE_A,
  ATT_GAMMA_TRANSFER_AMPLITUDE_R,             // Float
  ATT_GAMMA_TRANSFER_AMPLITUDE_G,             // Float
  ATT_GAMMA_TRANSFER_AMPLITUDE_B,             // Float
  ATT_GAMMA_TRANSFER_AMPLITUDE_A,             // Float
  ATT_GAMMA_TRANSFER_EXPONENT_R,              // Float
  ATT_GAMMA_TRANSFER_EXPONENT_G,              // Float
  ATT_GAMMA_TRANSFER_EXPONENT_B,              // Float
  ATT_GAMMA_TRANSFER_EXPONENT_A,              // Float
  ATT_GAMMA_TRANSFER_OFFSET_R,                // Float
  ATT_GAMMA_TRANSFER_OFFSET_G,                // Float
  ATT_GAMMA_TRANSFER_OFFSET_B,                // Float
  ATT_GAMMA_TRANSFER_OFFSET_A                 // Float
};

enum GammaTransferInputs
{
  IN_GAMMA_TRANSFER_IN = IN_TRANSFER_IN
};

enum ConvolveMatrixAtts
{
  ATT_CONVOLVE_MATRIX_KERNEL_SIZE = 0,      // IntSize
  ATT_CONVOLVE_MATRIX_KERNEL_MATRIX,        // Float[]
  ATT_CONVOLVE_MATRIX_DIVISOR,              // Float
  ATT_CONVOLVE_MATRIX_BIAS,                 // Float
  ATT_CONVOLVE_MATRIX_TARGET,               // IntPoint
  ATT_CONVOLVE_MATRIX_SOURCE_RECT,          // IntRect
  ATT_CONVOLVE_MATRIX_EDGE_MODE,            // ConvolveMatrixEdgeMode
  ATT_CONVOLVE_MATRIX_KERNEL_UNIT_LENGTH,   // Size
  ATT_CONVOLVE_MATRIX_PRESERVE_ALPHA,       // bool
};

enum ConvolveMatrixEdgeMode
{
  EDGE_MODE_DUPLICATE = 0,
  EDGE_MODE_WRAP,
  EDGE_MODE_NONE
};

enum ConvolveMatrixInputs
{
  IN_CONVOLVE_MATRIX_IN = 0
};

enum DisplacementMapAtts
{
  ATT_DISPLACEMENT_MAP_SCALE = 0,           // Float
  ATT_DISPLACEMENT_MAP_X_CHANNEL,           // ColorChannel
  ATT_DISPLACEMENT_MAP_Y_CHANNEL            // ColorChannel
};

enum ColorChannel
{
  COLOR_CHANNEL_R = 0,
  COLOR_CHANNEL_G,
  COLOR_CHANNEL_B,
  COLOR_CHANNEL_A
};

enum DisplacementMapInputs
{
  IN_DISPLACEMENT_MAP_IN = 0,
  IN_DISPLACEMENT_MAP_IN2
};

enum TurbulenceAtts
{
  ATT_TURBULENCE_BASE_FREQUENCY = 0,        // Size
  ATT_TURBULENCE_NUM_OCTAVES,               // uint32_t
  ATT_TURBULENCE_SEED,                      // uint32_t
  ATT_TURBULENCE_STITCHABLE,                // bool
  ATT_TURBULENCE_TYPE,                      // TurbulenceType
  ATT_TURBULENCE_RECT                       // IntRect
};

enum TurbulenceType
{
  TURBULENCE_TYPE_TURBULENCE = 0,
  TURBULENCE_TYPE_FRACTAL_NOISE
};

enum ArithmeticCombineAtts
{
  ATT_ARITHMETIC_COMBINE_COEFFICIENTS = 0   // Float[4]
};

enum ArithmeticCombineInputs
{
  IN_ARITHMETIC_COMBINE_IN = 0,
  IN_ARITHMETIC_COMBINE_IN2
};

enum CompositeAtts
{
  ATT_COMPOSITE_OPERATOR = 0                // CompositeOperator
};

enum CompositeOperator
{
  COMPOSITE_OPERATOR_OVER = 0,
  COMPOSITE_OPERATOR_IN,
  COMPOSITE_OPERATOR_OUT,
  COMPOSITE_OPERATOR_ATOP,
  COMPOSITE_OPERATOR_XOR
};

enum CompositeInputs
{
  // arbitrary number of inputs
  IN_COMPOSITE_IN_START = 0
};

enum GaussianBlurAtts
{
  ATT_GAUSSIAN_BLUR_STD_DEVIATION = 0       // Float
};

enum GaussianBlurInputs
{
  IN_GAUSSIAN_BLUR_IN = 0
};

enum DirectionalBlurAtts
{
  ATT_DIRECTIONAL_BLUR_STD_DEVIATION = 0,   // Float
  ATT_DIRECTIONAL_BLUR_DIRECTION            // BlurDirection
};

enum BlurDirection
{
  BLUR_DIRECTION_X = 0,
  BLUR_DIRECTION_Y
};

enum DirectionalBlurInputs
{
  IN_DIRECTIONAL_BLUR_IN = 0
};

enum LightingAtts
{
  ATT_POINT_LIGHT_POSITION = 0,             // Point3D

  ATT_SPOT_LIGHT_POSITION,                  // Point3D
  ATT_SPOT_LIGHT_POINTS_AT,                 // Point3D
  ATT_SPOT_LIGHT_FOCUS,                     // Float
  ATT_SPOT_LIGHT_LIMITING_CONE_ANGLE,       // Float

  ATT_DISTANT_LIGHT_AZIMUTH,                // Float
  ATT_DISTANT_LIGHT_ELEVATION,              // Float

  ATT_LIGHTING_COLOR,                       // Color
  ATT_LIGHTING_SURFACE_SCALE,               // Float
  ATT_LIGHTING_KERNEL_UNIT_LENGTH,          // Size

  ATT_DIFFUSE_LIGHTING_DIFFUSE_CONSTANT,    // Float

  ATT_SPECULAR_LIGHTING_SPECULAR_CONSTANT,  // Float
  ATT_SPECULAR_LIGHTING_SPECULAR_EXPONENT   // Float
};

enum LightingInputs
{
  IN_LIGHTING_IN = 0
};

enum PointDiffuseAtts
{
  ATT_POINT_DIFFUSE_POSITION              = ATT_POINT_LIGHT_POSITION,
  ATT_POINT_DIFFUSE_COLOR                 = ATT_LIGHTING_COLOR,
  ATT_POINT_DIFFUSE_SURFACE_SCALE         = ATT_LIGHTING_SURFACE_SCALE,
  ATT_POINT_DIFFUSE_KERNEL_UNIT_LENGTH    = ATT_LIGHTING_KERNEL_UNIT_LENGTH,
  ATT_POINT_DIFFUSE_DIFFUSE_CONSTANT      = ATT_DIFFUSE_LIGHTING_DIFFUSE_CONSTANT
};

enum PointDiffuseInputs
{
  IN_POINT_DIFFUSE_IN = IN_LIGHTING_IN
};

enum SpotDiffuseAtts
{
  ATT_SPOT_DIFFUSE_POSITION               = ATT_SPOT_LIGHT_POSITION,
  ATT_SPOT_DIFFUSE_POINTS_AT              = ATT_SPOT_LIGHT_POINTS_AT,
  ATT_SPOT_DIFFUSE_FOCUS                  = ATT_SPOT_LIGHT_FOCUS,
  ATT_SPOT_DIFFUSE_LIMITING_CONE_ANGLE    = ATT_SPOT_LIGHT_LIMITING_CONE_ANGLE,
  ATT_SPOT_DIFFUSE_COLOR                  = ATT_LIGHTING_COLOR,
  ATT_SPOT_DIFFUSE_SURFACE_SCALE          = ATT_LIGHTING_SURFACE_SCALE,
  ATT_SPOT_DIFFUSE_KERNEL_UNIT_LENGTH     = ATT_LIGHTING_KERNEL_UNIT_LENGTH,
  ATT_SPOT_DIFFUSE_DIFFUSE_CONSTANT       = ATT_DIFFUSE_LIGHTING_DIFFUSE_CONSTANT
};

enum SpotDiffuseInputs
{
  IN_SPOT_DIFFUSE_IN = IN_LIGHTING_IN
};

enum DistantDiffuseAtts
{
  ATT_DISTANT_DIFFUSE_AZIMUTH             = ATT_DISTANT_LIGHT_AZIMUTH,
  ATT_DISTANT_DIFFUSE_ELEVATION           = ATT_DISTANT_LIGHT_ELEVATION,
  ATT_DISTANT_DIFFUSE_COLOR               = ATT_LIGHTING_COLOR,
  ATT_DISTANT_DIFFUSE_SURFACE_SCALE       = ATT_LIGHTING_SURFACE_SCALE,
  ATT_DISTANT_DIFFUSE_KERNEL_UNIT_LENGTH  = ATT_LIGHTING_KERNEL_UNIT_LENGTH,
  ATT_DISTANT_DIFFUSE_DIFFUSE_CONSTANT    = ATT_DIFFUSE_LIGHTING_DIFFUSE_CONSTANT
};

enum DistantDiffuseInputs
{
  IN_DISTANT_DIFFUSE_IN = IN_LIGHTING_IN
};

enum PointSpecularAtts
{
  ATT_POINT_SPECULAR_POSITION             = ATT_POINT_LIGHT_POSITION,
  ATT_POINT_SPECULAR_COLOR                = ATT_LIGHTING_COLOR,
  ATT_POINT_SPECULAR_SURFACE_SCALE        = ATT_LIGHTING_SURFACE_SCALE,
  ATT_POINT_SPECULAR_KERNEL_UNIT_LENGTH   = ATT_LIGHTING_KERNEL_UNIT_LENGTH,
  ATT_POINT_SPECULAR_SPECULAR_CONSTANT    = ATT_SPECULAR_LIGHTING_SPECULAR_CONSTANT,
  ATT_POINT_SPECULAR_SPECULAR_EXPONENT    = ATT_SPECULAR_LIGHTING_SPECULAR_EXPONENT
};

enum PointSpecularInputs
{
  IN_POINT_SPECULAR_IN = IN_LIGHTING_IN
};

enum SpotSpecularAtts
{
  ATT_SPOT_SPECULAR_POSITION              = ATT_SPOT_LIGHT_POSITION,
  ATT_SPOT_SPECULAR_POINTS_AT             = ATT_SPOT_LIGHT_POINTS_AT,
  ATT_SPOT_SPECULAR_FOCUS                 = ATT_SPOT_LIGHT_FOCUS,
  ATT_SPOT_SPECULAR_LIMITING_CONE_ANGLE   = ATT_SPOT_LIGHT_LIMITING_CONE_ANGLE,
  ATT_SPOT_SPECULAR_COLOR                 = ATT_LIGHTING_COLOR,
  ATT_SPOT_SPECULAR_SURFACE_SCALE         = ATT_LIGHTING_SURFACE_SCALE,
  ATT_SPOT_SPECULAR_KERNEL_UNIT_LENGTH    = ATT_LIGHTING_KERNEL_UNIT_LENGTH,
  ATT_SPOT_SPECULAR_SPECULAR_CONSTANT     = ATT_SPECULAR_LIGHTING_SPECULAR_CONSTANT,
  ATT_SPOT_SPECULAR_SPECULAR_EXPONENT     = ATT_SPECULAR_LIGHTING_SPECULAR_EXPONENT
};

enum SpotSpecularInputs
{
  IN_SPOT_SPECULAR_IN = IN_LIGHTING_IN
};

enum DistantSpecularAtts
{
  ATT_DISTANT_SPECULAR_AZIMUTH            = ATT_DISTANT_LIGHT_AZIMUTH,
  ATT_DISTANT_SPECULAR_ELEVATION          = ATT_DISTANT_LIGHT_ELEVATION,
  ATT_DISTANT_SPECULAR_COLOR              = ATT_LIGHTING_COLOR,
  ATT_DISTANT_SPECULAR_SURFACE_SCALE      = ATT_LIGHTING_SURFACE_SCALE,
  ATT_DISTANT_SPECULAR_KERNEL_UNIT_LENGTH = ATT_LIGHTING_KERNEL_UNIT_LENGTH,
  ATT_DISTANT_SPECULAR_SPECULAR_CONSTANT  = ATT_SPECULAR_LIGHTING_SPECULAR_CONSTANT,
  ATT_DISTANT_SPECULAR_SPECULAR_EXPONENT  = ATT_SPECULAR_LIGHTING_SPECULAR_EXPONENT
};

enum DistantSpecularInputs
{
  IN_DISTANT_SPECULAR_IN = IN_LIGHTING_IN
};

enum CropAtts
{
  ATT_CROP_RECT = 0                         // Rect
};

enum CropInputs
{
  IN_CROP_IN = 0
};

enum PremultiplyInputs
{
  IN_PREMULTIPLY_IN = 0
};

enum UnpremultiplyInputs
{
  IN_UNPREMULTIPLY_IN = 0
};

class FilterNode : public RefCounted<FilterNode>
{
public:
  MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(FilterNode)
  virtual ~FilterNode() {}

  virtual FilterBackend GetBackendType() = 0;

  virtual void SetInput(uint32_t aIndex, SourceSurface *aSurface) { MOZ_CRASH(); }
  virtual void SetInput(uint32_t aIndex, FilterNode *aFilter) { MOZ_CRASH(); }

  virtual void SetAttribute(uint32_t aIndex, bool) { MOZ_CRASH(); }
  virtual void SetAttribute(uint32_t aIndex, uint32_t) { MOZ_CRASH(); }
  virtual void SetAttribute(uint32_t aIndex, Float) { MOZ_CRASH(); }
  virtual void SetAttribute(uint32_t aIndex, const Size &) { MOZ_CRASH(); }
  virtual void SetAttribute(uint32_t aIndex, const IntSize &) { MOZ_CRASH(); }
  virtual void SetAttribute(uint32_t aIndex, const IntPoint &) { MOZ_CRASH(); }
  virtual void SetAttribute(uint32_t aIndex, const Rect &) { MOZ_CRASH(); }
  virtual void SetAttribute(uint32_t aIndex, const IntRect &) { MOZ_CRASH(); }
  virtual void SetAttribute(uint32_t aIndex, const Point &) { MOZ_CRASH(); }
  virtual void SetAttribute(uint32_t aIndex, const Matrix &) { MOZ_CRASH(); }
  virtual void SetAttribute(uint32_t aIndex, const Matrix5x4 &) { MOZ_CRASH(); }
  virtual void SetAttribute(uint32_t aIndex, const Point3D &) { MOZ_CRASH(); }
  virtual void SetAttribute(uint32_t aIndex, const Color &) { MOZ_CRASH(); }
  virtual void SetAttribute(uint32_t aIndex, const Float* aFloat, uint32_t aSize) { MOZ_CRASH(); }

protected:
  friend class Factory;

  FilterNode() {}
};

}
}

#endif