DXR is a code search and navigation tool aimed at making sense of large projects. It supports full-text and regex searches as well as structural queries.

Mercurial (d1ed7de67f5a)

VCS Links

Line Code
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef MOZILLA_GFX_BASEPOINT_H_
#define MOZILLA_GFX_BASEPOINT_H_

#include <cmath>
#include "mozilla/Attributes.h"
#include "mozilla/ToString.h"

namespace mozilla {
namespace gfx {

/**
 * Do not use this class directly. Subclass it, pass that subclass as the
 * Sub parameter, and only use that subclass. This allows methods to safely
 * cast 'this' to 'Sub*'.
 */
template <class T, class Sub, class Coord = T>
struct BasePoint {
  T x, y;

  // Constructors
  MOZ_CONSTEXPR BasePoint() : x(0), y(0) {}
  MOZ_CONSTEXPR BasePoint(Coord aX, Coord aY) : x(aX), y(aY) {}

  void MoveTo(T aX, T aY) { x = aX; y = aY; }
  void MoveBy(T aDx, T aDy) { x += aDx; y += aDy; }

  // Note that '=' isn't defined so we'll get the
  // compiler generated default assignment operator

  bool operator==(const Sub& aPoint) const {
    return x == aPoint.x && y == aPoint.y;
  }
  bool operator!=(const Sub& aPoint) const {
    return x != aPoint.x || y != aPoint.y;
  }

  Sub operator+(const Sub& aPoint) const {
    return Sub(x + aPoint.x, y + aPoint.y);
  }
  Sub operator-(const Sub& aPoint) const {
    return Sub(x - aPoint.x, y - aPoint.y);
  }
  Sub& operator+=(const Sub& aPoint) {
    x += aPoint.x;
    y += aPoint.y;
    return *static_cast<Sub*>(this);
  }
  Sub& operator-=(const Sub& aPoint) {
    x -= aPoint.x;
    y -= aPoint.y;
    return *static_cast<Sub*>(this);
  }

  Sub operator*(T aScale) const {
    return Sub(x * aScale, y * aScale);
  }
  Sub operator/(T aScale) const {
    return Sub(x / aScale, y / aScale);
  }

  Sub operator-() const {
    return Sub(-x, -y);
  }

  T Length() const {
    return hypot(x, y);
  }

  // Round() is *not* rounding to nearest integer if the values are negative.
  // They are always rounding as floor(n + 0.5).
  // See https://bugzilla.mozilla.org/show_bug.cgi?id=410748#c14
  Sub& Round() {
    x = Coord(floor(T(x) + T(0.5)));
    y = Coord(floor(T(y) + T(0.5)));
    return *static_cast<Sub*>(this);
  }

  friend std::ostream& operator<<(std::ostream& stream, const BasePoint<T, Sub, Coord>& aPoint) {
    return stream << '(' << aPoint.x << ',' << aPoint.y << ')';
  }

};

}
}

#endif /* MOZILLA_GFX_BASEPOINT_H_ */