DXR is a code search and navigation tool aimed at making sense of large projects. It supports full-text and regex searches as well as structural queries.

Implementation

Mercurial (d1ed7de67f5a)

VCS Links

Line Code
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef WEBGLSHADERPRECISIONFORMAT_H_
#define WEBGLSHADERPRECISIONFORMAT_H_

#include "WebGLObjectModel.h"

namespace mozilla {

class WebGLBuffer;

class WebGLShaderPrecisionFormat MOZ_FINAL
    : public WebGLContextBoundObject
{
public:
    WebGLShaderPrecisionFormat(WebGLContext *context, GLint rangeMin, GLint rangeMax, GLint precision) :
        WebGLContextBoundObject(context),
        mRangeMin(rangeMin),
        mRangeMax(rangeMax),
        mPrecision(precision)
    {
    }

    JSObject* WrapObject(JSContext *cx);

    // WebIDL WebGLShaderPrecisionFormat API
    GLint RangeMin() const {
        return mRangeMin;
    }
    GLint RangeMax() const {
        return mRangeMax;
    }
    GLint Precision() const {
        return mPrecision;
    }

    NS_INLINE_DECL_REFCOUNTING(WebGLShaderPrecisionFormat)

private:
    // Private destructor, to discourage deletion outside of Release():
    ~WebGLShaderPrecisionFormat()
    {
    }

    GLint mRangeMin;
    GLint mRangeMax;
    GLint mPrecision;
};

} // namespace mozilla

#endif