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Name Description Modified (UTC) Size
CanvasLayerD3D9.cpp 6.2 kB
CanvasLayerD3D9.h 1.6 kB
ColorLayerD3D9.cpp 1.8 kB
ColorLayerD3D9.h public ColorLayer 829 Bytes
CompositorD3D9.cpp 25.0 kB
CompositorD3D9.h public Compositor 6.4 kB
ContainerLayerD3D9.cpp 7.4 kB
ContainerLayerD3D9.h public ContainerLayer 1.1 kB
DeviceManagerD3D9.cpp 26.3 kB
DeviceManagerD3D9.h This structure is used to pass rectangles to our shader constant. We can use * this for passing rec 10.3 kB
ImageLayerD3D9.cpp 19.8 kB
ImageLayerD3D9.h public ImageLayer 1.4 kB
LayerManagerD3D9.cpp 9.4 kB
LayerManagerD3D9.h public LayerManager 7.9 kB
LayerManagerD3D9Shaders.h 59.5 kB
LayerManagerD3D9Shaders.hlsl 8.5 kB
Nv3DVUtils.cpp Constructor and Destructor 3.8 kB
Nv3DVUtils.h Nv3DVUtils class 2.2 kB
ReadbackLayerD3D9.h 849 Bytes
TextureD3D9.cpp 48.3 kB
TextureD3D9.h 21.0 kB
ThebesLayerD3D9.cpp Retention threshold - amount of pixels intersection required to enable * layer content retention. T 21.5 kB
ThebesLayerD3D9.h public ThebesLayer 2.6 kB
genshaders.sh 2.6 kB