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Name Description Modified (UTC) Size
blink This directory contains the code originally borrowed from the Blink Web Audio
gtest
test
AlignedTArray.h E: element type, must be a POD type. * N: N bytes alignment for the first element, defaults to 32 4.1 kB
AlignmentUtils.h 957 Bytes
AnalyserNode.cpp AudioNode 11.7 kB
AnalyserNode.h 2.7 kB
AudioBlock.cpp Heap-allocated buffer of channels of 128-sample float arrays, with * threadsafe refcounting. Typic 5.2 kB
AudioBlock.h private AudioChunk 4.5 kB
AudioBuffer.cpp AddRef 14.0 kB
AudioBuffer.h An AudioBuffer keeps its data either in the mJSChannels objects, which * are Float32Arrays, or in m 4.3 kB
AudioBufferSourceNode.cpp 30.9 kB
AudioBufferSourceNode.h 4.2 kB
AudioContext.cpp 33.4 kB
AudioContext.h 12.5 kB
AudioDestinationNode.cpp 20.0 kB
AudioDestinationNode.h AudioNode 3.1 kB
AudioEventTimeline.cpp 10.9 kB
AudioEventTimeline.h 13.5 kB
AudioListener.cpp mContext 3.9 kB
AudioListener.h 3.5 kB
AudioNode.cpp DOMEventTargetHelper 21.0 kB
AudioNode.h public DOMEventTargetHelper 10.8 kB
AudioNodeEngine.cpp 11.4 kB
AudioNodeEngine.h This class holds onto a set of immutable channel buffers. The storage * for the buffers must be mal 13.6 kB
AudioNodeEngineNEON.cpp 10.9 kB
AudioNodeEngineNEON.h 2.1 kB
AudioNodeEngineSSE2.cpp 9.9 kB
AudioNodeEngineSSE2.h 1.7 kB
AudioNodeExternalInputStream.cpp static 8.3 kB
AudioNodeExternalInputStream.h This is a MediaStream implementation that acts for a Web Audio node but * unlike other AudioNodeStr 1.6 kB
AudioNodeStream.cpp An AudioNodeStream produces a single audio track with ID * AUDIO_TRACK. This track has rate AudioCo 24.0 kB
AudioNodeStream.h public ProcessedMediaStream 9.2 kB
AudioParam.cpp AddRef 6.1 kB
AudioParam.h 7.5 kB
AudioParamTimeline.h public AudioEventTimeline 4.8 kB
AudioProcessingEvent.cpp Event 1.9 kB
AudioProcessingEvent.h Event 2.2 kB
AudioScheduledSourceNode.cpp 1.1 kB
AudioScheduledSourceNode.h public AudioNode 1.2 kB
BiquadFilterNode.cpp AudioNode 11.9 kB
BiquadFilterNode.h AudioNode 2.2 kB
BufferDecoder.cpp 1.7 kB
BufferDecoder.h This class provides a decoder object which decodes a media file that lives in * a memory buffer. 1.9 kB
ChannelMergerNode.cpp AudioNode 3.4 kB
ChannelMergerNode.h 1.6 kB
ChannelSplitterNode.cpp AudioNode 3.2 kB
ChannelSplitterNode.h 1.6 kB
ConstantSourceNode.cpp AudioScheduledSourceNode 7.6 kB
ConstantSourceNode.h AudioScheduledSourceNode 1.9 kB
ConvolverNode.cpp AudioNode 10.1 kB
ConvolverNode.h AudioNode 2.3 kB
DelayBuffer.cpp 8.9 kB
DelayBuffer.h 4.1 kB
DelayNode.cpp AudioNode 8.5 kB
DelayNode.h AudioNode 1.6 kB
DynamicsCompressorNode.cpp AudioNode 8.6 kB
DynamicsCompressorNode.h AudioNode 2.3 kB
FFTBlock.cpp Copyright (C) 2010 Google Inc. All rights reserved. * * Redistribution and use in source and binar 7.5 kB
FFTBlock.h 8.5 kB
GainNode.cpp AudioNode 5.4 kB
GainNode.h AudioNode 1.5 kB
IIRFilterNode.cpp AudioNode 8.8 kB
IIRFilterNode.h 1.8 kB
MediaBufferDecoder.cpp 18.8 kB
MediaBufferDecoder.h 2.2 kB
MediaElementAudioSourceNode.cpp static 1.8 kB
MediaElementAudioSourceNode.h 1.6 kB
MediaStreamAudioDestinationNode.cpp 5.2 kB
MediaStreamAudioDestinationNode.h AudioNode 1.9 kB
MediaStreamAudioSourceNode.cpp AudioNode 7.7 kB
MediaStreamAudioSourceNode.h public AudioNode 3.6 kB
OscillatorNode.cpp AudioScheduledSourceNode 18.4 kB
OscillatorNode.h AudioScheduledSourceNode 2.9 kB
PannerNode.cpp AudioNode 29.3 kB
PannerNode.h 7.9 kB
PanningUtils.h 2.2 kB
PeriodicWave.cpp mContext 3.7 kB
PeriodicWave.h 2.0 kB
PlayingRefChangeHandler.h 1.1 kB
ReportDecodeResultTask.h 947 Bytes
ScriptProcessorNode.cpp AudioNode 18.2 kB
ScriptProcessorNode.h 4.0 kB
StereoPannerNode.cpp AudioNode 7.5 kB
StereoPannerNode.h 2.2 kB
ThreeDPoint.cpp Other similar methods can be added if needed. 1.3 kB
ThreeDPoint.h 1.9 kB
WaveShaperNode.cpp AudioNode 12.9 kB
WaveShaperNode.h AudioNode 2.2 kB
WebAudioUtils.cpp 5.3 kB
WebAudioUtils.h 6.8 kB
moz.build 3.5 kB