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 /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
 *
 * ***** BEGIN LICENSE BLOCK *****
 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
 *
 * The contents of this file are subject to the Mozilla Public License Version
 * 1.1 (the "License"); you may not use this file except in compliance with
 * the License. You may obtain a copy of the License at
 * http://www.mozilla.org/MPL/
 *
 * Software distributed under the License is distributed on an "AS IS" basis,
 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
 * for the specific language governing rights and limitations under the
 * License.
 *
 * The Original Code is mozilla.org code.
 *
 * The Initial Developer of the Original Code is
 * Netscape Communications Corporation.
 * Portions created by the Initial Developer are Copyright (C) 1998
 * the Initial Developer. All Rights Reserved.
 *
 * Contributor(s):
 *   Roland Mainz <roland.mainz@informatik.med.uni-giessen.de>
 *
 * Alternatively, the contents of this file may be used under the terms of
 * either of the GNU General Public License Version 2 or later (the "GPL"),
 * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
 * in which case the provisions of the GPL or the LGPL are applicable instead
 * of those above. If you wish to allow use of your version of this file only
 * under the terms of either the GPL or the LGPL, and not to allow others to
 * use your version of this file under the terms of the MPL, indicate your
 * decision by deleting the provisions above and replace them with the notice
 * and other provisions required by the GPL or the LGPL. If you do not delete
 * the provisions above, a recipient may use your version of this file under
 * the terms of any one of the MPL, the GPL or the LGPL.
 *
 * ***** END LICENSE BLOCK ***** */

#ifndef nsBlender_h___
#define nsBlender_h___

#include "nsCOMPtr.h"
#include "nsIBlender.h"
#include "nsIDeviceContext.h"

typedef enum
{
  nsLowQual = 0,
  nsLowMedQual,
  nsMedQual,
  nsHighMedQual,
  nsHighQual
} nsBlendQuality;

//----------------------------------------------------------------------

// Blender interface
class NS_GFX nsBlender : public nsIBlender
{
public:
 /** --------------------------------------------------------------------------
  * General constructor for a nsBlender object
  */
  nsBlender();

  NS_DECL_ISUPPORTS
  
  NS_IMETHOD Init(nsIDeviceContext *aContext);
  NS_IMETHOD Blend(PRInt32 aSX, PRInt32 aSY, PRInt32 aWidth, PRInt32 aHeight,nsIDrawingSurface* aSrc,
                   nsIDrawingSurface* aDest, PRInt32 aDX, PRInt32 aDY, float aSrcOpacity,
                   nsIDrawingSurface* aSecondSrc = nsnull, nscolor aSrcBackColor = NS_RGB(0, 0, 0),
                   nscolor aSecondSrcBackColor = NS_RGB(0, 0, 0));
  NS_IMETHOD Blend(PRInt32 aSX, PRInt32 aSY, PRInt32 aWidth, PRInt32 aHeight, nsIRenderingContext *aSrc,
                   nsIRenderingContext *aDest, PRInt32 aDX, PRInt32 aDY, float aSrcOpacity,
                   nsIRenderingContext *aSecondSrc = nsnull, nscolor aSrcBackColor = NS_RGB(0, 0, 0),
                   nscolor aSecondSrcBackColor = NS_RGB(0, 0, 0));

  NS_IMETHOD GetAlphas(const nsRect& aRect, nsIDrawingSurface* aBlack,
                       nsIDrawingSurface* aWhite, PRUint8** aAlphas);

protected:

 /** --------------------------------------------------------------------------
  * Destructor for a nsBlender object
  */
  virtual ~nsBlender();

  //called by nsIBlender Blend() functions
  nsresult Blend(PRUint8 *aSrcBits, PRInt32 aSrcStride,
                 PRUint8 *aDestBits, PRInt32 aDestStride,
                 PRUint8 *aSecondSrcBits,
                 PRInt32 aSrcBytes, PRInt32 aLines, float aOpacity,
                 PRUint8 aDepth);

  /** --------------------------------------------------------------------------
   * Blend two 32 bit image arrays
   * @param aNumlines  Number of lines to blend
   * @param aNumberBytes Number of bytes per line to blend
   * @param aSImage Pointer to beginning of the source bytes
   * @param aDImage Pointer to beginning of the destination bytes
   * @param aMImage Pointer to beginning of the mask bytes
   * @param aSLSpan number of bytes per line for the source bytes
   * @param aDLSpan number of bytes per line for the destination bytes
   * @param aMLSpan number of bytes per line for the Mask bytes
   * @param aBlendQuality The quality of this blend, this is for tweening if neccesary
   */
  void Do32Blend(float aOpacity, PRInt32 aNumLines, PRInt32 aNumBytes,
                 PRUint8 *aSImage, PRUint8 *aDImage, PRUint8 *aSecondSImage,
                 PRInt32 aSLSpan, PRInt32 aDLSpan, nsBlendQuality aTheQual);

 /** --------------------------------------------------------------------------
  * Blend two 24 bit image arrays using a passed in blend value
  * @param aNumlines  Number of lines to blend
  * @param aNumberBytes Number of bytes per line to blend
  * @param aSImage Pointer to beginning of the source bytes
  * @param aDImage Pointer to beginning of the destination bytes
  * @param aMImage Pointer to beginning of the mask bytes
  * @param aSLSpan number of bytes per line for the source bytes
  * @param aDLSpan number of bytes per line for the destination bytes
  * @param aMLSpan number of bytes per line for the Mask bytes
  * @param aBlendQuality The quality of this blend, this is for tweening if neccesary
  */
  void Do24Blend(float aOpacity, PRInt32 aNumLines, PRInt32 aNumBytes,
                 PRUint8 *aSImage, PRUint8 *aDImage, PRUint8 *aSecondSImage,
                 PRInt32 aSLSpan, PRInt32 aDLSpan, nsBlendQuality aBlendQuality);

 /** --------------------------------------------------------------------------
  * Blend two 16 bit image arrays using a passed in blend value
  * @param aNumlines  Number of lines to blend
  * @param aNumberBytes Number of bytes per line to blend
  * @param aSImage Pointer to beginning of the source bytes
  * @param aDImage Pointer to beginning of the destination bytes
  * @param aMImage Pointer to beginning of the mask bytes
  * @param aSLSpan number of bytes per line for the source bytes
  * @param aDLSpan number of bytes per line for the destination bytes
  * @param aMLSpan number of bytes per line for the Mask bytes
  * @param aBlendQuality The quality of this blend, this is for tweening if neccesary
  */
  void Do16Blend(float aOpacity, PRInt32 aNumLines, PRInt32 aNumBytes,
                 PRUint8 *aSImage, PRUint8 *aDImage, PRUint8 *aSecondSImage,
                 PRInt32 aSLSpan, PRInt32 aDLSpan, nsBlendQuality aBlendQuality);
};

#endif /* !nsBlender_h___ */