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/* -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40; -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef GLCONTEXTSYMBOLS_H_
#define GLCONTEXTSYMBOLS_H_

#include "GLDefs.h"

/*
 * This file should only be included by GLContext.h, and should be
 * autogenerated in the future.
 */

#ifndef GLAPIENTRY
#ifdef XP_WIN
#define GLAPIENTRY __stdcall
#else
#define GLAPIENTRY
#endif
#define GLAPI
#endif

namespace mozilla {
namespace gl {

struct GLContextSymbols final
{
    GLContextSymbols() = delete; // Initialize with {}.

    void (GLAPIENTRY * fActiveTexture)(GLenum);
    void (GLAPIENTRY * fAttachShader)(GLuint, GLuint);
    void (GLAPIENTRY * fBeginQuery)(GLenum, GLuint);
    void (GLAPIENTRY * fBindAttribLocation)(GLuint, GLuint, const GLchar*);
    void (GLAPIENTRY * fBindBuffer)(GLenum, GLuint);
    void (GLAPIENTRY * fBindTexture)(GLenum, GLuint);
    void (GLAPIENTRY * fBindVertexArray)(GLuint);
    void (GLAPIENTRY * fBlendColor)(GLfloat, GLfloat, GLfloat, GLfloat);
    void (GLAPIENTRY * fBlendEquation)(GLenum);
    void (GLAPIENTRY * fBlendEquationSeparate)(GLenum, GLenum);
    void (GLAPIENTRY * fBlendFunc)(GLenum, GLenum);
    void (GLAPIENTRY * fBlendFuncSeparate)(GLenum, GLenum, GLenum, GLenum);
    void (GLAPIENTRY * fBufferData)(GLenum, GLsizeiptr, const GLvoid*, GLenum);
    void (GLAPIENTRY * fBufferSubData)(GLenum, GLintptr, GLsizeiptr, const GLvoid*);

    void (GLAPIENTRY * fClear)(GLbitfield);
    void (GLAPIENTRY * fClearBufferfi)(GLenum, GLint, GLfloat, GLint);
    void (GLAPIENTRY * fClearBufferfv)(GLenum, GLint, const GLfloat*);
    void (GLAPIENTRY * fClearBufferiv)(GLenum, GLint, const GLint*);
    void (GLAPIENTRY * fClearBufferuiv)(GLenum, GLint, const GLuint*);
    void (GLAPIENTRY * fClearColor)(GLfloat, GLfloat, GLfloat, GLfloat);
    void (GLAPIENTRY * fClearStencil)(GLint);
    void (GLAPIENTRY * fColorMask)(realGLboolean, realGLboolean, realGLboolean,
                                    realGLboolean);
    void (GLAPIENTRY * fCompressedTexImage2D)(GLenum, GLint, GLenum, GLsizei, GLsizei,
                                                GLint, GLsizei, const GLvoid*);
    void (GLAPIENTRY * fCompressedTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei,
                                                    GLsizei, GLenum, GLsizei,
                                                    const GLvoid*);
    void (GLAPIENTRY * fCullFace)(GLenum);
    void (GLAPIENTRY * fDetachShader)(GLuint, GLuint);
    void (GLAPIENTRY * fDepthFunc)(GLenum);
    void (GLAPIENTRY * fDepthMask)(realGLboolean);
    void (GLAPIENTRY * fDisable)(GLenum);
    void (GLAPIENTRY * fDisableVertexAttribArray)(GLuint);
    void (GLAPIENTRY * fDrawArrays)(GLenum, GLint, GLsizei);
    void (GLAPIENTRY * fDrawBuffer)(GLenum);
    void (GLAPIENTRY * fDrawBuffers)(GLsizei, const GLenum*);
    void (GLAPIENTRY * fDrawElements)(GLenum, GLsizei, GLenum, const GLvoid*);
    void (GLAPIENTRY * fEnable)(GLenum);
    void (GLAPIENTRY * fEnableVertexAttribArray)(GLuint);
    void (GLAPIENTRY * fFinish)(void);
    void (GLAPIENTRY * fEndQuery)(GLenum);
    void (GLAPIENTRY * fFlush)(void);
    void (GLAPIENTRY * fFrontFace)(GLenum);
    void (GLAPIENTRY * fGetActiveAttrib)(GLuint, GLuint, GLsizei, GLsizei*, GLint*,
                                            GLenum*, GLchar*);
    void (GLAPIENTRY * fGetActiveUniform)(GLuint, GLuint, GLsizei, GLsizei*,
                                            GLint*, GLenum*, GLchar*);
    void (GLAPIENTRY * fGetAttachedShaders)(GLuint, GLsizei, GLsizei*, GLuint*);
    GLint (GLAPIENTRY * fGetAttribLocation)(GLuint, const GLchar*);
    void (GLAPIENTRY * fGetIntegerv)(GLenum, GLint*);
    void (GLAPIENTRY * fGetFloatv)(GLenum, GLfloat*);
    void (GLAPIENTRY * fGetBooleanv)(GLenum, realGLboolean*);
    void (GLAPIENTRY * fGetBufferParameteriv)(GLenum, GLenum, GLint*);
    void (GLAPIENTRY * fGenerateMipmap)(GLenum);
    GLenum (GLAPIENTRY * fGetError)(void);
    void (GLAPIENTRY * fGetProgramiv)(GLuint, GLenum, GLint*);
    void (GLAPIENTRY * fGetProgramInfoLog)(GLuint, GLsizei, GLsizei*, GLchar*);
    void (GLAPIENTRY * fGetQueryiv)(GLenum, GLenum, GLint*);
    void (GLAPIENTRY * fGetQueryObjectiv)(GLuint, GLenum, GLint*);
    void (GLAPIENTRY * fGetQueryObjectuiv)(GLuint, GLenum, GLuint*);
    void (GLAPIENTRY * fGetQueryObjecti64v)(GLuint, GLenum, GLint64*);
    void (GLAPIENTRY * fGetQueryObjectui64v)(GLuint, GLenum, GLuint64*);
    void (GLAPIENTRY * fQueryCounter)(GLuint, GLenum);
    void (GLAPIENTRY * fTexParameteri)(GLenum, GLenum, GLint);
    void (GLAPIENTRY * fTexParameteriv)(GLenum, GLenum, const GLint*);
    void (GLAPIENTRY * fTexParameterf)(GLenum, GLenum, GLfloat);
    GLubyte* (GLAPIENTRY * fGetString)(GLenum);
    void (GLAPIENTRY * fGetTexImage)(GLenum, GLint, GLenum, GLenum, GLvoid*);
    void (GLAPIENTRY * fGetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint*);
    void (GLAPIENTRY * fGetTexParameterfv)(GLenum, GLenum, GLfloat*);
    void (GLAPIENTRY * fGetTexParameteriv)(GLenum, GLenum, GLint*);
    void (GLAPIENTRY * fGetUniformfv)(GLuint, GLint, GLfloat*);
    void (GLAPIENTRY * fGetUniformiv)(GLuint, GLint, GLint*);
    void (GLAPIENTRY * fGetUniformuiv)(GLuint, GLint, GLuint*);
    GLint (GLAPIENTRY * fGetUniformLocation)(GLuint, const GLchar*);
    void (GLAPIENTRY * fGetVertexAttribfv)(GLuint, GLenum, GLfloat*);
    void (GLAPIENTRY * fGetVertexAttribiv)(GLuint, GLenum, GLint*);
    void (GLAPIENTRY * fGetVertexAttribPointerv)(GLuint, GLenum, GLvoid**);
    void (GLAPIENTRY * fHint)(GLenum, GLenum);
    realGLboolean (GLAPIENTRY * fIsBuffer)(GLuint);
    realGLboolean (GLAPIENTRY * fIsEnabled)(GLenum);
    realGLboolean (GLAPIENTRY * fIsProgram)(GLuint);
    realGLboolean (GLAPIENTRY * fIsQuery)(GLuint);
    realGLboolean (GLAPIENTRY * fIsShader)(GLuint);
    realGLboolean (GLAPIENTRY * fIsTexture)(GLuint);
    void (GLAPIENTRY * fLineWidth)(GLfloat);
    void (GLAPIENTRY * fLinkProgram)(GLuint);
    void (GLAPIENTRY * fPixelStorei)(GLenum, GLint);
    void (GLAPIENTRY * fPointParameterf)(GLenum, GLfloat);
    void (GLAPIENTRY * fPolygonMode)(GLenum, GLenum);
    void (GLAPIENTRY * fPolygonOffset)(GLfloat, GLfloat);
    void (GLAPIENTRY * fReadBuffer)(GLenum);
    void (GLAPIENTRY * fReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum,
                                    GLvoid*);
    void (GLAPIENTRY * fSampleCoverage)(GLclampf, realGLboolean);
    void (GLAPIENTRY * fStencilFunc)(GLenum, GLint, GLuint);
    void (GLAPIENTRY * fStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint);
    void (GLAPIENTRY * fStencilMask)(GLuint);
    void (GLAPIENTRY * fStencilMaskSeparate)(GLenum, GLuint);
    void (GLAPIENTRY * fStencilOp)(GLenum, GLenum, GLenum);
    void (GLAPIENTRY * fStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum);
    void (GLAPIENTRY * fTexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint,
                                    GLenum, GLenum, const GLvoid*);
    void (GLAPIENTRY * fTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei,
                                        GLsizei, GLenum, GLenum, const void*);
    void (GLAPIENTRY * fTextureRangeAPPLE)(GLenum, GLsizei, GLvoid*);
    void (GLAPIENTRY * fFinishObjectAPPLE)(GLenum, GLint);
    realGLboolean (GLAPIENTRY * fTestObjectAPPLE)(GLenum, GLint);
    void (GLAPIENTRY * fUniform1f)(GLint, GLfloat);
    void (GLAPIENTRY * fUniform1fv)(GLint, GLsizei, const GLfloat*);
    void (GLAPIENTRY * fUniform1i)(GLint, GLint);
    void (GLAPIENTRY * fUniform1iv)(GLint, GLsizei, const GLint*);
    void (GLAPIENTRY * fUniform2f)(GLint, GLfloat, GLfloat);
    void (GLAPIENTRY * fUniform2fv)(GLint, GLsizei, const GLfloat*);
    void (GLAPIENTRY * fUniform2i)(GLint, GLint, GLint);
    void (GLAPIENTRY * fUniform2iv)(GLint, GLsizei, const GLint*);
    void (GLAPIENTRY * fUniform3f)(GLint, GLfloat, GLfloat, GLfloat);
    void (GLAPIENTRY * fUniform3fv)(GLint, GLsizei, const GLfloat*);
    void (GLAPIENTRY * fUniform3i)(GLint, GLint, GLint, GLint);
    void (GLAPIENTRY * fUniform3iv)(GLint, GLsizei, const GLint*);
    void (GLAPIENTRY * fUniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat);
    void (GLAPIENTRY * fUniform4fv)(GLint, GLsizei, const GLfloat*);
    void (GLAPIENTRY * fUniform4i)(GLint, GLint, GLint, GLint, GLint);
    void (GLAPIENTRY * fUniform4iv)(GLint, GLsizei, const GLint*);
    void (GLAPIENTRY * fUniformMatrix2fv)(GLint, GLsizei, realGLboolean,
                                            const GLfloat*);
    void (GLAPIENTRY * fUniformMatrix2x3fv)(GLint, GLsizei, realGLboolean,
                                            const GLfloat*);
    void (GLAPIENTRY * fUniformMatrix2x4fv)(GLint, GLsizei, realGLboolean,
                                            const GLfloat*);
    void (GLAPIENTRY * fUniformMatrix3fv)(GLint, GLsizei, realGLboolean,
                                            const GLfloat*);
    void (GLAPIENTRY * fUniformMatrix3x2fv)(GLint, GLsizei, realGLboolean,
                                            const GLfloat*);
    void (GLAPIENTRY * fUniformMatrix3x4fv)(GLint, GLsizei, realGLboolean,
                                            const GLfloat*);
    void (GLAPIENTRY * fUniformMatrix4fv)(GLint, GLsizei, realGLboolean,
                                            const GLfloat*);
    void (GLAPIENTRY * fUniformMatrix4x2fv)(GLint, GLsizei, realGLboolean,
                                            const GLfloat*);
    void (GLAPIENTRY * fUniformMatrix4x3fv)(GLint, GLsizei, realGLboolean,
                                            const GLfloat*);

    void (GLAPIENTRY * fUseProgram)(GLuint);
    void (GLAPIENTRY * fValidateProgram)(GLuint);
    void (GLAPIENTRY * fVertexAttribPointer)(GLuint, GLint, GLenum,
                                                realGLboolean, GLsizei, const GLvoid*);
    void (GLAPIENTRY * fVertexAttrib1f)(GLuint, GLfloat);
    void (GLAPIENTRY * fVertexAttrib2f)(GLuint, GLfloat, GLfloat);
    void (GLAPIENTRY * fVertexAttrib3f)(GLuint, GLfloat, GLfloat, GLfloat);
    void (GLAPIENTRY * fVertexAttrib4f)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
    void (GLAPIENTRY * fVertexAttrib1fv)(GLuint, const GLfloat*);
    void (GLAPIENTRY * fVertexAttrib2fv)(GLuint, const GLfloat*);
    void (GLAPIENTRY * fVertexAttrib3fv)(GLuint, const GLfloat*);
    void (GLAPIENTRY * fVertexAttrib4fv)(GLuint, const GLfloat*);
    void (GLAPIENTRY * fCompileShader)(GLuint);
    void (GLAPIENTRY * fCopyTexImage2D)(GLenum, GLint, GLenum, GLint, GLint,
                                        GLsizei, GLsizei, GLint);
    void (GLAPIENTRY * fCopyTexSubImage2D)(GLenum, GLint, GLint, GLint, GLint,
                                            GLint, GLsizei, GLsizei);
    void (GLAPIENTRY * fGetShaderiv)(GLuint, GLenum, GLint*);
    void (GLAPIENTRY * fGetShaderInfoLog)(GLuint, GLsizei, GLsizei*, GLchar*);
    void (GLAPIENTRY * fGetShaderPrecisionFormat)(GLenum, GLenum, GLint*, GLint*);
    void (GLAPIENTRY * fGetShaderSource)(GLint, GLsizei, GLsizei*, GLchar*);
    void (GLAPIENTRY * fShaderSource)(GLuint, GLsizei, const GLchar* const*,
                                        const GLint*);

    void (GLAPIENTRY * fBindFramebuffer)(GLenum, GLuint);
    void (GLAPIENTRY * fBindRenderbuffer)(GLenum, GLuint);
    GLenum (GLAPIENTRY * fCheckFramebufferStatus)(GLenum);
    void (GLAPIENTRY * fFramebufferRenderbuffer)(GLenum, GLenum, GLenum, GLuint);
    void (GLAPIENTRY * fFramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint, GLint);
    void (GLAPIENTRY * fFramebufferTextureLayer)(GLenum, GLenum, GLuint, GLint, GLint);
    void (GLAPIENTRY * fGetFramebufferAttachmentParameteriv)(GLenum, GLenum, GLenum,
                                                                GLint*);
    void (GLAPIENTRY * fGetRenderbufferParameteriv)(GLenum, GLenum, GLint*);
    realGLboolean (GLAPIENTRY * fIsFramebuffer)(GLuint);
    realGLboolean (GLAPIENTRY * fIsRenderbuffer)(GLuint);
    realGLboolean (GLAPIENTRY * fIsVertexArray)(GLuint);
    void (GLAPIENTRY * fRenderbufferStorage)(GLenum, GLenum, GLsizei, GLsizei);

    void (GLAPIENTRY * fInvalidateFramebuffer)(GLenum, GLsizei, const GLenum*);
    void (GLAPIENTRY * fInvalidateSubFramebuffer)(GLenum, GLsizei, const GLenum*, GLint,
                                                    GLint, GLsizei, GLsizei);

    // These functions are only used by Skia/GL in desktop mode.
    // Other parts of Gecko should avoid using these
    void (GLAPIENTRY * fClientActiveTexture)(GLenum);
    void (GLAPIENTRY * fDisableClientState)(GLenum);
    void (GLAPIENTRY * fEnableClientState)(GLenum);
    void (GLAPIENTRY * fLoadIdentity)(void);
    void (GLAPIENTRY * fLoadMatrixd)(const GLdouble*);
    void (GLAPIENTRY * fLoadMatrixf)(const GLfloat*);
    void (GLAPIENTRY * fMatrixMode)(GLenum);
    void (GLAPIENTRY * fTexGeni)(GLenum, GLenum, GLint);
    void (GLAPIENTRY * fTexGenf)(GLenum, GLenum, GLfloat);
    void (GLAPIENTRY * fTexGenfv)(GLenum, GLenum, const GLfloat*);
    void (GLAPIENTRY * fVertexPointer)(GLint, GLenum, GLsizei, const GLvoid*);

    void (GLAPIENTRY * fBlitFramebuffer)(GLint, GLint, GLint, GLint, GLint, GLint, GLint,
                                            GLint, GLbitfield, GLenum);
    void (GLAPIENTRY * fRenderbufferStorageMultisample)(GLenum, GLsizei, GLenum,
                                                        GLsizei, GLsizei);


    /* These are different between GLES2 and desktop GL; we hide those differences,
        * use the GL names, but the most limited data type.
        */
    void (GLAPIENTRY * fDepthRangef)(GLclampf, GLclampf);
    void (GLAPIENTRY * fClearDepthf)(GLclampf);

    void (GLAPIENTRY * fDepthRange)(GLclampd, GLclampd);
    void (GLAPIENTRY * fClearDepth)(GLclampd);

    /* These are special because we end up tracking these so that we don't
        * have to query the values from GL.
        */

    void (GLAPIENTRY * fViewport)(GLint, GLint, GLsizei, GLsizei);
    void (GLAPIENTRY * fScissor)(GLint, GLint, GLsizei, GLsizei);


    /* These are special -- they create or delete GL resources that can live
        * in a shared namespace.  In DEBUG, we wrap these calls so that we can
        * check when we have something that failed to do cleanup at the time the
        * final context is destroyed.
        */

    GLuint (GLAPIENTRY * fCreateProgram)();
    GLuint (GLAPIENTRY * fCreateShader)(GLenum);
    void (GLAPIENTRY * fGenBuffers)(GLsizei, GLuint*);
    void (GLAPIENTRY * fGenQueries)(GLsizei, GLuint*);
    void (GLAPIENTRY * fGenTextures)(GLsizei, GLuint*);
    void (GLAPIENTRY * fGenFramebuffers)(GLsizei, GLuint*);
    void (GLAPIENTRY * fGenRenderbuffers)(GLsizei, GLuint*);
    void (GLAPIENTRY * fGenVertexArrays)(GLsizei, GLuint*);

    void (GLAPIENTRY * fDeleteProgram)(GLuint);
    void (GLAPIENTRY * fDeleteShader)(GLuint);
    void (GLAPIENTRY * fDeleteBuffers)(GLsizei, const GLuint*);
    void (GLAPIENTRY * fDeleteQueries)(GLsizei, const GLuint*);
    void (GLAPIENTRY * fDeleteTextures)(GLsizei, const GLuint*);
    void (GLAPIENTRY * fDeleteFramebuffers)(GLsizei, const GLuint*);
    void (GLAPIENTRY * fDeleteRenderbuffers)(GLsizei, const GLuint*);
    void (GLAPIENTRY * fDeleteVertexArrays)(GLsizei, const GLuint*);

    void* (GLAPIENTRY * fMapBuffer)(GLenum, GLenum);
    realGLboolean (GLAPIENTRY * fUnmapBuffer)(GLenum);

    // ARB_copy_buffer / OpenGL 3.1 / OpenGL ES 3.0
    void (GLAPIENTRY * fCopyBufferSubData)(GLenum, GLenum,
                                            GLintptr, GLintptr,
                                            GLsizeiptr);

    GLenum (GLAPIENTRY * fGetGraphicsResetStatus)();

    // ARB_sync
    GLsync (GLAPIENTRY * fFenceSync)(GLenum, GLbitfield);
    realGLboolean (GLAPIENTRY * fIsSync)(GLsync);
    void (GLAPIENTRY * fDeleteSync)(GLsync);
    GLenum (GLAPIENTRY * fClientWaitSync)(GLsync, GLbitfield, GLuint64);
    void (GLAPIENTRY * fWaitSync)(GLsync, GLbitfield, GLuint64);
    void (GLAPIENTRY * fGetInteger64v)(GLenum, GLint64*);
    void (GLAPIENTRY * fGetSynciv)(GLsync, GLenum, GLsizei, GLsizei*, GLint*);

    // OES_egl_image
    void (GLAPIENTRY * fEGLImageTargetTexture2D)(GLenum, GLeglImage);
    void (GLAPIENTRY * fEGLImageTargetRenderbufferStorage)(GLenum, GLeglImage);

    // ARB_draw_instanced
    void (GLAPIENTRY * fDrawArraysInstanced)(GLenum, GLint, GLsizei, GLsizei);
    void (GLAPIENTRY * fDrawElementsInstanced)(GLenum, GLsizei, GLenum,
                                                const GLvoid*, GLsizei);

    // ARB_instanced_array
    void (GLAPIENTRY * fVertexAttribDivisor)(GLuint, GLuint);

    // ARB_internalformat_query
    void (GLAPIENTRY * fGetInternalformativ)(GLenum, GLenum, GLenum, GLsizei, GLint*);

    // ARB_transform_feedback2 / OpenGL 4.0 / OpenGL ES 3.0
    void (GLAPIENTRY * fBindBufferBase)(GLenum, GLuint, GLuint);
    void (GLAPIENTRY * fBindBufferRange)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr);

    void (GLAPIENTRY * fGenTransformFeedbacks)(GLsizei, GLuint*);
    void (GLAPIENTRY * fDeleteTransformFeedbacks)(GLsizei, const GLuint*);
    realGLboolean (GLAPIENTRY * fIsTransformFeedback)(GLuint);
    void (GLAPIENTRY * fBindTransformFeedback)(GLenum, GLuint);
    void (GLAPIENTRY * fTransformFeedbackVaryings)(GLuint, GLsizei,
                                                    const GLchar* const*, GLenum);
    void (GLAPIENTRY * fGetTransformFeedbackVarying)(GLuint, GLuint, GLsizei, GLsizei*,
                                                        GLsizei*, GLenum*, GLchar*);
    void (GLAPIENTRY * fBeginTransformFeedback)(GLenum);
    void (GLAPIENTRY * fEndTransformFeedback)(void);
    void (GLAPIENTRY * fPauseTransformFeedback)(void);
    void (GLAPIENTRY * fResumeTransformFeedback)(void);

    void (GLAPIENTRY * fGetIntegeri_v)(GLenum, GLuint, GLint*);
    void (GLAPIENTRY * fGetInteger64i_v)(GLenum, GLuint, GLint64*);

    // EXT_transform_feedback only
    void (GLAPIENTRY * fBindBufferOffset)(GLenum, GLuint, GLuint, GLintptr);

    // KHR_debug
    void (GLAPIENTRY * fDebugMessageControl)(GLenum, GLenum, GLenum, GLsizei,
                                                const GLuint*, realGLboolean);
    void (GLAPIENTRY * fDebugMessageInsert)(GLenum, GLenum, GLuint,
                                            GLenum, GLsizei, const GLchar*);
    void (GLAPIENTRY * fDebugMessageCallback)(GLDEBUGPROC, const GLvoid*);
    GLuint (GLAPIENTRY * fGetDebugMessageLog)(GLuint, GLsizei, GLenum*, GLenum*,
                                                GLuint*, GLenum*, GLsizei*, GLchar*);
    void (GLAPIENTRY * fGetPointerv)(GLenum, GLvoid**);
    void (GLAPIENTRY * fPushDebugGroup)(GLenum, GLuint, GLsizei, const GLchar*);
    void (GLAPIENTRY * fPopDebugGroup)(void);
    void (GLAPIENTRY * fObjectLabel)(GLenum, GLuint, GLsizei, const GLchar*);
    void (GLAPIENTRY * fGetObjectLabel)(GLenum, GLuint, GLsizei, GLsizei*, GLchar*);
    void (GLAPIENTRY * fObjectPtrLabel)(const GLvoid*, GLsizei, const GLchar*);
    void (GLAPIENTRY * fGetObjectPtrLabel)(const GLvoid*, GLsizei, GLsizei*, GLchar*);

    // draw_range_elements
    void (GLAPIENTRY * fDrawRangeElements)(GLenum, GLuint, GLuint, GLsizei, GLenum,
                                            const GLvoid*);

    // NV_fence
    void (GLAPIENTRY * fGenFences)(GLsizei, GLuint*);
    void (GLAPIENTRY * fDeleteFences)(GLsizei, const GLuint*);
    void (GLAPIENTRY * fSetFence)(GLuint, GLenum);
    realGLboolean (GLAPIENTRY * fTestFence)(GLuint);
    void (GLAPIENTRY * fFinishFence)(GLuint);
    realGLboolean (GLAPIENTRY * fIsFence)(GLuint);
    void (GLAPIENTRY * fGetFenceiv)(GLuint, GLenum, GLint*);

    // map_buffer_range
    void* (GLAPIENTRY * fMapBufferRange)(GLenum, GLintptr, GLsizeiptr, GLbitfield);
    void (GLAPIENTRY * fFlushMappedBufferRange)(GLenum, GLintptr, GLsizeiptr);

    // sampler_object
    void (GLAPIENTRY * fGenSamplers)(GLsizei, GLuint*);
    void (GLAPIENTRY * fDeleteSamplers)(GLsizei, const GLuint*);
    realGLboolean (GLAPIENTRY * fIsSampler)(GLuint);
    void (GLAPIENTRY * fBindSampler)(GLuint, GLuint);
    void (GLAPIENTRY * fSamplerParameteri)(GLuint, GLenum, GLint);
    void (GLAPIENTRY * fSamplerParameteriv)(GLuint, GLenum, const GLint*);
    void (GLAPIENTRY * fSamplerParameterf)(GLuint, GLenum, GLfloat);
    void (GLAPIENTRY * fSamplerParameterfv)(GLuint, GLenum, const GLfloat*);
    void (GLAPIENTRY * fGetSamplerParameteriv)(GLuint, GLenum, GLint*);
    void (GLAPIENTRY * fGetSamplerParameterfv)(GLuint, GLenum, GLfloat*);

    // texture_storage
    void (GLAPIENTRY * fTexStorage2D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
    void (GLAPIENTRY * fTexStorage3D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei,
                                        GLsizei);

    // uniform_buffer_object
    void (GLAPIENTRY * fGetUniformIndices)(GLuint, GLsizei,
                                            const GLchar* const*, GLuint*);
    void (GLAPIENTRY * fGetActiveUniformsiv)(GLuint, GLsizei, const GLuint*,
                                                                GLenum, GLint*);
    GLuint (GLAPIENTRY * fGetUniformBlockIndex)(GLuint, const GLchar*);
    void (GLAPIENTRY * fGetActiveUniformBlockiv)(GLuint, GLuint, GLenum, GLint*);
    void (GLAPIENTRY * fGetActiveUniformBlockName)(GLuint, GLuint, GLsizei, GLsizei*,
                                                    GLchar*);
    void (GLAPIENTRY * fUniformBlockBinding)(GLuint, GLuint, GLuint);

    // EXT_gpu_shader4
    void (GLAPIENTRY * fGetVertexAttribIiv)(GLuint, GLenum, GLint*);
    void (GLAPIENTRY * fGetVertexAttribIuiv)(GLuint, GLenum, GLuint*);
    void (GLAPIENTRY * fVertexAttribI4i)(GLuint, GLint, GLint, GLint, GLint);
    void (GLAPIENTRY * fVertexAttribI4iv)(GLuint, const GLint*);
    void (GLAPIENTRY * fVertexAttribI4ui)(GLuint, GLuint, GLuint, GLuint, GLuint);
    void (GLAPIENTRY * fVertexAttribI4uiv)(GLuint, const GLuint*);
    void (GLAPIENTRY * fVertexAttribIPointer)(GLuint, GLint, GLenum, GLsizei,
                                                const GLvoid*);
    void (GLAPIENTRY * fUniform1ui)(GLint, GLuint);
    void (GLAPIENTRY * fUniform2ui)(GLint, GLuint, GLuint);
    void (GLAPIENTRY * fUniform3ui)(GLint, GLuint, GLuint, GLuint);
    void (GLAPIENTRY * fUniform4ui)(GLint, GLuint, GLuint, GLuint, GLuint);
    void (GLAPIENTRY * fUniform1uiv)(GLint, GLsizei, const GLuint*);
    void (GLAPIENTRY * fUniform2uiv)(GLint, GLsizei, const GLuint*);
    void (GLAPIENTRY * fUniform3uiv)(GLint, GLsizei, const GLuint*);
    void (GLAPIENTRY * fUniform4uiv)(GLint, GLsizei, const GLuint*);
    GLint (GLAPIENTRY * fGetFragDataLocation)(GLuint, const GLchar*);

    // 3D Textures
    void (GLAPIENTRY * fTexImage3D)(GLenum, GLint, GLenum, GLenum, GLsizei, GLsizei,
                                    GLint, GLenum, GLenum, const GLvoid*);

    void (GLAPIENTRY * fTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei,
                                        GLsizei, GLsizei, GLenum, GLenum, const GLvoid*);

    void (GLAPIENTRY * fCopyTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLint,
                                            GLint, GLsizei, GLsizei);

    void (GLAPIENTRY * fCompressedTexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei,
                                                GLsizei, GLint, GLsizei, const GLvoid*);

    void (GLAPIENTRY * fCompressedTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint,
                                                    GLsizei, GLsizei, GLsizei, GLenum,
                                                    GLsizei, const GLvoid*);

    // get_string_indexed
    const GLubyte* (GLAPIENTRY * fGetStringi)(GLenum, GLuint);

    // APPLE_framebuffer_multisample
    void (GLAPIENTRY * fResolveMultisampleFramebufferAPPLE)(void);

    // NV_texture_barrier
    void (GLAPIENTRY * fTextureBarrier)(void);

    // NV_primitive_restart
    void (GLAPIENTRY * fPrimitiveRestartIndex)(GLuint);
};

} // namespace gl
} // namespace mozilla

#endif /* GLCONTEXTSYMBOLS_H_ */