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DelayNodeEngine

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "DelayNode.h"
#include "mozilla/dom/DelayNodeBinding.h"
#include "AudioNodeEngine.h"
#include "AudioNodeStream.h"
#include "AudioDestinationNode.h"
#include "WebAudioUtils.h"
#include "DelayBuffer.h"
#include "PlayingRefChangeHandler.h"

namespace mozilla {
namespace dom {

NS_IMPL_CYCLE_COLLECTION_INHERITED(DelayNode, AudioNode,
                                   mDelay)

NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION_INHERITED(DelayNode)
NS_INTERFACE_MAP_END_INHERITING(AudioNode)

NS_IMPL_ADDREF_INHERITED(DelayNode, AudioNode)
NS_IMPL_RELEASE_INHERITED(DelayNode, AudioNode)

class DelayNodeEngine final : public AudioNodeEngine
{
  typedef PlayingRefChangeHandler PlayingRefChanged;
public:
  DelayNodeEngine(AudioNode* aNode, AudioDestinationNode* aDestination,
                  double aMaxDelayTicks)
    : AudioNodeEngine(aNode)
    , mDestination(aDestination->Stream())
    // Keep the default value in sync with the default value in DelayNode::DelayNode.
    , mDelay(0.f)
    // Use a smoothing range of 20ms
    , mBuffer(std::max(aMaxDelayTicks,
                       static_cast<double>(WEBAUDIO_BLOCK_SIZE)),
              WebAudioUtils::ComputeSmoothingRate(0.02,
                                                  mDestination->SampleRate()))
    , mMaxDelay(aMaxDelayTicks)
    , mHaveProducedBeforeInput(false)
    , mLeftOverData(INT32_MIN)
  {
  }

  DelayNodeEngine* AsDelayNodeEngine() override
  {
    return this;
  }

  enum Parameters {
    DELAY,
  };
  void RecvTimelineEvent(uint32_t aIndex,
                         AudioTimelineEvent& aEvent) override
  {
    MOZ_ASSERT(mDestination);
    WebAudioUtils::ConvertAudioTimelineEventToTicks(aEvent,
                                                    mDestination);

    switch (aIndex) {
    case DELAY:
      mDelay.InsertEvent<int64_t>(aEvent);
      break;
    default:
      NS_ERROR("Bad DelayNodeEngine TimelineParameter");
    }
  }

  void ProcessBlock(AudioNodeStream* aStream,
                    GraphTime aFrom,
                    const AudioBlock& aInput,
                    AudioBlock* aOutput,
                    bool* aFinished) override
  {
    MOZ_ASSERT(aStream->SampleRate() == mDestination->SampleRate());

    if (!aInput.IsSilentOrSubnormal()) {
      if (mLeftOverData <= 0) {
        RefPtr<PlayingRefChanged> refchanged =
          new PlayingRefChanged(aStream, PlayingRefChanged::ADDREF);
        aStream->Graph()->
          DispatchToMainThreadAfterStreamStateUpdate(mAbstractMainThread,
                                                     refchanged.forget());
      }
      mLeftOverData = mBuffer.MaxDelayTicks();
    } else if (mLeftOverData > 0) {
      mLeftOverData -= WEBAUDIO_BLOCK_SIZE;
    } else {
      if (mLeftOverData != INT32_MIN) {
        mLeftOverData = INT32_MIN;
        aStream->ScheduleCheckForInactive();

        // Delete our buffered data now we no longer need it
        mBuffer.Reset();

        RefPtr<PlayingRefChanged> refchanged =
          new PlayingRefChanged(aStream, PlayingRefChanged::RELEASE);
        aStream->Graph()->
          DispatchToMainThreadAfterStreamStateUpdate(mAbstractMainThread,
                                                     refchanged.forget());
      }
      aOutput->SetNull(WEBAUDIO_BLOCK_SIZE);
      return;
    }

    mBuffer.Write(aInput);

    // Skip output update if mLastChunks has already been set by
    // ProduceBlockBeforeInput() when in a cycle.
    if (!mHaveProducedBeforeInput) {
      UpdateOutputBlock(aStream, aFrom, aOutput, 0.0);
    }
    mHaveProducedBeforeInput = false;
    mBuffer.NextBlock();
  }

  void UpdateOutputBlock(AudioNodeStream* aStream, GraphTime aFrom,
                         AudioBlock* aOutput, double minDelay)
  {
    double maxDelay = mMaxDelay;
    double sampleRate = aStream->SampleRate();
    ChannelInterpretation channelInterpretation =
      aStream->GetChannelInterpretation();
    if (mDelay.HasSimpleValue()) {
      // If this DelayNode is in a cycle, make sure the delay value is at least
      // one block, even if that is greater than maxDelay.
      double delayFrames = mDelay.GetValue() * sampleRate;
      double delayFramesClamped =
        std::max(minDelay, std::min(delayFrames, maxDelay));
      mBuffer.Read(delayFramesClamped, aOutput, channelInterpretation);
    } else {
      // Compute the delay values for the duration of the input AudioChunk
      // If this DelayNode is in a cycle, make sure the delay value is at least
      // one block.
      StreamTime tick = mDestination->GraphTimeToStreamTime(aFrom);
      float values[WEBAUDIO_BLOCK_SIZE];
      mDelay.GetValuesAtTime(tick, values,WEBAUDIO_BLOCK_SIZE);

      double computedDelay[WEBAUDIO_BLOCK_SIZE];
      for (size_t counter = 0; counter < WEBAUDIO_BLOCK_SIZE; ++counter) {
        double delayAtTick = values[counter] * sampleRate;
        double delayAtTickClamped =
          std::max(minDelay, std::min(delayAtTick, maxDelay));
        computedDelay[counter] = delayAtTickClamped;
      }
      mBuffer.Read(computedDelay, aOutput, channelInterpretation);
    }
  }

  void ProduceBlockBeforeInput(AudioNodeStream* aStream,
                               GraphTime aFrom,
                               AudioBlock* aOutput) override
  {
    if (mLeftOverData <= 0) {
      aOutput->SetNull(WEBAUDIO_BLOCK_SIZE);
    } else {
      UpdateOutputBlock(aStream, aFrom, aOutput, WEBAUDIO_BLOCK_SIZE);
    }
    mHaveProducedBeforeInput = true;
  }

  bool IsActive() const override
  {
    return mLeftOverData != INT32_MIN;
  }

  size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const override
  {
    size_t amount = AudioNodeEngine::SizeOfExcludingThis(aMallocSizeOf);
    // Not owned:
    // - mDestination - probably not owned
    // - mDelay - shares ref with AudioNode, don't count
    amount += mBuffer.SizeOfExcludingThis(aMallocSizeOf);
    return amount;
  }

  size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const override
  {
    return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
  }

  AudioNodeStream* mDestination;
  AudioParamTimeline mDelay;
  DelayBuffer mBuffer;
  double mMaxDelay;
  bool mHaveProducedBeforeInput;
  // How much data we have in our buffer which needs to be flushed out when our inputs
  // finish.
  int32_t mLeftOverData;
};

DelayNode::DelayNode(AudioContext* aContext, double aMaxDelay)
  : AudioNode(aContext,
              2,
              ChannelCountMode::Max,
              ChannelInterpretation::Speakers)
  , mDelay(new AudioParam(this, DelayNodeEngine::DELAY, "delayTime", 0.0f,
                          0.f, aMaxDelay))
{
  DelayNodeEngine* engine =
    new DelayNodeEngine(this, aContext->Destination(),
                        aContext->SampleRate() * aMaxDelay);
  mStream = AudioNodeStream::Create(aContext, engine,
                                    AudioNodeStream::NO_STREAM_FLAGS,
                                    aContext->Graph());
}

/* static */ already_AddRefed<DelayNode>
DelayNode::Create(AudioContext& aAudioContext,
                  const DelayOptions& aOptions,
                  ErrorResult& aRv)
{
  if (aAudioContext.CheckClosed(aRv)) {
    return nullptr;
  }

  if (aOptions.mMaxDelayTime <= 0. || aOptions.mMaxDelayTime >= 180.) {
    aRv.Throw(NS_ERROR_DOM_NOT_SUPPORTED_ERR);
    return nullptr;
  }

  RefPtr<DelayNode> audioNode = new DelayNode(&aAudioContext,
                                              aOptions.mMaxDelayTime);

  audioNode->Initialize(aOptions, aRv);
  if (NS_WARN_IF(aRv.Failed())) {
    return nullptr;
  }

  audioNode->DelayTime()->SetValue(aOptions.mDelayTime);
  return audioNode.forget();
}

size_t
DelayNode::SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const
{
  size_t amount = AudioNode::SizeOfExcludingThis(aMallocSizeOf);
  amount += mDelay->SizeOfIncludingThis(aMallocSizeOf);
  return amount;
}

size_t
DelayNode::SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const
{
  return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
}

JSObject*
DelayNode::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto)
{
  return DelayNodeBinding::Wrap(aCx, this, aGivenProto);
}

} // namespace dom
} // namespace mozilla