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/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/.
*
* The origin of this IDL file is
*
* Copyright © 2012 W3C® (MIT, ERCIM, Keio), All Rights Reserved. W3C
* liability, trademark and document use rules apply.
*/
[Exposed=Window]
interface SVGMatrix {
[SetterThrows]
attribute float a;
[SetterThrows]
attribute float b;
[SetterThrows]
attribute float c;
[SetterThrows]
attribute float d;
[SetterThrows]
attribute float e;
[SetterThrows]
attribute float f;
[NewObject]
SVGMatrix multiply(SVGMatrix secondMatrix);
[NewObject, Throws]
SVGMatrix inverse();
[NewObject]
SVGMatrix translate(float x, float y);
[NewObject]
SVGMatrix scale(float scaleFactor);
[NewObject]
SVGMatrix scaleNonUniform(float scaleFactorX, float scaleFactorY);
[NewObject]
SVGMatrix rotate(float angle);
[NewObject, Throws]
SVGMatrix rotateFromVector(float x, float y);
[NewObject]
SVGMatrix flipX();
[NewObject]
SVGMatrix flipY();
[NewObject, Throws]
SVGMatrix skewX(float angle);
[NewObject, Throws]
SVGMatrix skewY(float angle);
};